WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments
Jianhao Zheng, Zihan Zhu, Valentin Bieri, Marc Pollefeys, Songyou Peng, Iro Armeni
2025年份
16顶会引用
摘要
Microsoft wildgs-slam.github.io Figure 1 . WildGS-SLAM. Given a monocular video sequence captured in the wild with dynamic distractors, our method accurately tracks the camera trajectory and reconstructs a 3D Gaussian map for static elements, effectively removing all dynamic components. This approach enables high-fidelity rendering even in complex, dynamic scenes. The illustration presents the final 3D Gaussian map, the camera tracking trajectory (in red), and view synthesis comparisons with baseline methods.
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引用它的顶会 Paper16
- DROID-SLAM in the WildMoyang Li, Zihan Zhu, Marc Pollefeys, Daniel BarathCVPR 2026 · 被引用 10 次
- VarSplat: Uncertainty-aware 3D Gaussian Splatting for Robust RGB-D SLAMAnh Thuan Tran, Jana KoseckaCVPR 2026 · 被引用 9 次
- Gaussian Mapping for Evolving ScenesVladimir Yugay, Thies Kersten, Luca Carlone, Theo Gevers 等CVPR 2026 · 被引用 5 次
- WildRayZer: Self-supervised Large View Synthesis in Dynamic EnvironmentsXuweiyi Chen, Wentao Zhou, Zezhou ChengCVPR 2026 · 被引用 5 次
- Flash-Mono: Feed-Forward Accelerated Gaussian Splatting Monocular SLAMZicheng Zhang, Ke Wu, Xiangting Meng, Keyu Liu 等ICLR 2026 · 被引用 3 次
它引用的顶会 Paper20
- Segment AnythingAlexander Kirillov, Eric Mintun, Nikhila Ravi, Hanzi Mao 等ICCV 2023 · 被引用 13,211 次
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D CamerasZachary Teed, Jia DengNeurIPS 2021 · 被引用 1,248 次
- iMAP: Implicit Mapping and Positioning in Real-TimeEdgar Sucar, Shikun Liu, Joseph Ortiz, Andrew J. DavisonICCV 2021 · 被引用 834 次
- NICE-SLAM: Neural Implicit Scalable Encoding for SLAMZihan Zhu, Songyou Peng, Viktor Larsson, Weiwei Xu 等CVPR 2022 · 被引用 720 次
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