Lune

CVPR2025顶会

WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments

Jianhao Zheng, Zihan Zhu, Valentin Bieri, Marc Pollefeys, Songyou Peng, Iro Armeni

2025年份
16顶会引用

摘要

Microsoft wildgs-slam.github.io Figure 1 . WildGS-SLAM. Given a monocular video sequence captured in the wild with dynamic distractors, our method accurately tracks the camera trajectory and reconstructs a 3D Gaussian map for static elements, effectively removing all dynamic components. This approach enables high-fidelity rendering even in complex, dynamic scenes. The illustration presents the final 3D Gaussian map, the camera tracking trajectory (in red), and view synthesis comparisons with baseline methods.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper16

问问它们各自怎么用它

它引用的顶会 Paper20

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖