Gaussian Splatting SLAM
Hidenobu Matsuki, Riku Murai, Paul H. J. Kelly, Andrew J. Davison
摘要
We present the first application of 3D Gaussian Splatting in monocular SLAM, the most fundamental but the hardest setup for Visual SLAM. Our method, which runs live at 3fps, utilises Gaussians as the only 3D representation, unifying the required representation for accurate, efficient tracking, mapping, and high-quality rendering. Designed for challenging monocular settings, our approach is seamlessly extendable to RGB-D SLAM when an external depth sensor is available. Several innovations are required to continuously reconstruct 3D scenes with high fidelity from a live camera. First, to move beyond the original 3DGS algorithm, which requires accurate poses from an offline Structure from Motion (SfM) system, we formulate camera tracking for 3DGS using direct optimisation against the 3D Gaussians, and show that this enables fast and robust tracking with a wide basin of convergence. Second, by utilising the explicit nature of the Gaussians, we introduce geometric verification and regularisation to handle the ambiguities occurring in incremental 3D dense reconstruction. Finally, we introduce afull SLAM system which not only achieves state-of-the-art results in novel view synthesis and trajectory estimation but also reconstruction of tiny and even transparent objects.
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引用它的顶会 Paper137
- VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) ManifoldDominic Maggio, Hyungtae Lim, Luca CarloneNeurIPS 2025 · 被引用 176 次
- DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian ConsensusYu Chen, Gim Hee LeeNeurIPS 2024 · 被引用 99 次
- RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian SplattingZhexi Peng, Tianjia Shao, Yong Liu, Jingke Zhou 等SIGGRAPH 2024 · 被引用 96 次
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- Large Spatial Model: End-to-end Unposed Images to Semantic 3DZhiwen Fan, Jian Zhang, Wenyan Cong, Peihao Wang 等NeurIPS 2024 · 被引用 86 次
它引用的顶会 Paper19
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- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Neural Sparse Voxel FieldsLingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua 等NeurIPS 2020 · 被引用 1,535 次
- DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D CamerasZachary Teed, Jia DengNeurIPS 2021 · 被引用 1,248 次
- Plenoxels: Radiance Fields without Neural NetworksSara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen 等CVPR 2022 · 被引用 1,237 次
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