DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimization
Yueming Xu, Haochen Jiang, Zhongyang Xiao, Jianfeng Feng, Li Zhang
摘要
Achieving robust and precise pose estimation in dynamic scenes is a significant research challenge in Visual Simultaneous Localization and Mapping (SLAM). Recent advancements integrating Gaussian Splatting into SLAM systems have proven effective in creating high-quality renderings using explicit 3D Gaussian models, significantly improving environmental reconstruction fidelity. However, these approaches depend on a static environment assumption and face challenges in dynamic environments due to inconsistent observations of geometry and photometry. To address this problem, we propose DG-SLAM, the first robust dynamic visual SLAM system grounded in 3D Gaussians, which provides precise camera pose estimation alongside high-fidelity reconstructions. Specifically, we propose effective strategies, including motion mask generation, adaptive Gaussian point management, and a hybrid camera tracking algorithm to improve the accuracy and robustness of pose estimation. Extensive experiments demonstrate that DG-SLAM delivers state-of-the-art performance in camera pose estimation, map reconstruction, and novel-view synthesis in dynamic scenes, outperforming existing methods meanwhile preserving real-time rendering ability.
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引用它的顶会 Paper15
- DROID-SLAM in the WildMoyang Li, Zihan Zhu, Marc Pollefeys, Daniel BarathCVPR 2026 · 被引用 10 次
- ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient ReconstructionSankeerth Durvasula, Sharanshangar Muhunthan, Zain Moustafa, Richard Chen 等ICCV 2025 · 被引用 6 次
- Gaussian Mapping for Evolving ScenesVladimir Yugay, Thies Kersten, Luca Carlone, Theo Gevers 等CVPR 2026 · 被引用 5 次
- POMATO: Marrying Pointmap Matching with Temporal Motions for Dynamic 3D ReconstructionSongyan Zhang, Yongtao Ge, Jinyuan Tian, Guangkai Xu 等ICCV 2025 · 被引用 4 次
- Segs-Slam: Structure-Enhanced 3D Gaussian Splatting Slam With Appearance EmbeddingTianci Wen, Zhiang Liu, Yongchun FangICCV 2025 · 被引用 4 次
它引用的顶会 Paper14
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D CamerasZachary Teed, Jia DengNeurIPS 2021 · 被引用 1,248 次
- iMAP: Implicit Mapping and Positioning in Real-TimeEdgar Sucar, Shikun Liu, Joseph Ortiz, Andrew J. DavisonICCV 2021 · 被引用 834 次
- NICE-SLAM: Neural Implicit Scalable Encoding for SLAMZihan Zhu, Songyou Peng, Viktor Larsson, Weiwei Xu 等CVPR 2022 · 被引用 720 次
- Point-NeRF: Point-based Neural Radiance FieldsQiangeng Xu, Zexiang Xu, Julien Philip, Sai Bi 等CVPR 2022 · 被引用 510 次
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