Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmaps
Chong Cheng, Sicheng Yu, Zijian Wang, Yifan Zhou, Hao Wang
摘要
3D Gaussian Splatting (3DGS) has become a popular solution in SLAM due to its high-fidelity and real-time novel view synthesis performance. However, some previous 3DGS SLAM methods employ a differentiable rendering pipeline for tracking, lack geometric priors in outdoor scenes. Other approaches introduce separate tracking modules, but they accumulate errors with significant camera movement, leading to scale drift. To address these challenges, we propose a robust RGB-only outdoor 3DGS SLAM method: S3PO-GS. Technically, we establish a self-consistent tracking module anchored in the 3DGS pointmap, which avoids cumulative scale drift and achieves more precise and robust tracking with fewer iterations. Additionally, we design a patch-based pointmap dynamic mapping module, which introduces geometric priors while avoiding scale ambiguity. This significantly enhances tracking accuracy and the quality of scene reconstruction, making it particularly suitable for complex outdoor environments. Our experiments on the Waymo, KITTI, and DL3DV datasets demonstrate that S3PO-GS achieves state-of-the-art results in novel view synthesis and outperforms other 3DGS SLAM methods in tracking accuracy. Project page: https://3dagentworld.github.io/S3PO-GS/.
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引用它的顶会 Paper6
- LongStream: Long-Sequence Streaming Autoregressive Visual GeometryChong Cheng, Xianda Chen, Tao Xie, Wei Yin 等CVPR 2026 · 被引用 16 次
- Flash-Mono: Feed-Forward Accelerated Gaussian Splatting Monocular SLAMZicheng Zhang, Ke Wu, Xiangting Meng, Keyu Liu 等ICLR 2026 · 被引用 3 次
- RegGS: Unposed Sparse Views Gaussian Splatting with 3DGS RegistrationChong Cheng, Yu Hu, Sicheng Yu, Beizhen Zhao 等ICCV 2025 · 被引用 3 次
- TopoMA: Topology-Guided Multi-Agent Dense RGB 3D Reconstruction via Distributed InferenceXuanxuan Zhang, Shuhui Shi, Tianxiang Zhang, Zhetao Guo 等CVPR 2026 · 被引用 1 次
- Revisiting Monocular SLAM with Spatio-Temporal Scene ModelingValter Piedade, Lalit Manam, Masashi Yamazaki, Pedro MiraldoCVPR 2026 · 被引用 1 次
它引用的顶会 Paper19
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
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- FastNeRF: High-Fidelity Neural Rendering at 200FPSStephan J. Garbin, Marek Kowalski, Matthew Johnson, Jamie Shotton 等ICCV 2021 · 被引用 778 次
- NICE-SLAM: Neural Implicit Scalable Encoding for SLAMZihan Zhu, Songyou Peng, Viktor Larsson, Weiwei Xu 等CVPR 2022 · 被引用 720 次
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