Segs-Slam: Structure-Enhanced 3D Gaussian Splatting Slam With Appearance Embedding
Tianci Wen, Zhiang Liu, Yongchun Fang
摘要
3D Gaussian splatting (3D-GS) has recently revolutionized novel view synthesis in the simultaneous localization and mapping (SLAM) problem. However, most existing algorithms fail to fully capture the underlying structure, resulting in structural inconsistency. Additionally, they struggle with abrupt appearance variations, leading to inconsistent visual quality. To address these problems, we propose SEGS-SLAM, a structure-enhanced 3D Gaussian Splatting SLAM, which achieves high-quality photorealistic mapping. Our main contributions are two-fold. First, we propose a structure-enhanced photorealistic mapping (SEPM) framework that, for the first time, leverages highly structured point cloud to initialize structured 3D Gaussians, leading to significant improvements in rendering quality. Second, we propose Appearance-from-Motion embedding (AfME), enabling 3D Gaussians to better model image appearance variations across different camera poses. Extensive experiments on monocular, stereo, and RGB-D datasets demonstrate that SEGS-SLAM significantly outperforms state-of-the-art (SOTA) methods in photorealistic mapping quality, e.g., an improvement of 19.86 % in PSNR over MonoGS on the TUM RGB-D dataset for monocular cameras.
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引用它的顶会 Paper6
- Flash-Mono: Feed-Forward Accelerated Gaussian Splatting Monocular SLAMZicheng Zhang, Ke Wu, Xiangting Meng, Keyu Liu 等ICLR 2026 · 被引用 3 次
- Monocular Online Reconstruction with Enhanced Detail PreservationSongyin Wu, Zhaoyang Lv, Yufeng Zhu, Duncan P. Frost 等SIGGRAPH 2025 · 被引用 1 次
- Revisiting Monocular SLAM with Spatio-Temporal Scene ModelingValter Piedade, Lalit Manam, Masashi Yamazaki, Pedro MiraldoCVPR 2026 · 被引用 1 次
- AERGS-SLAM: Auto-Exposure-Robust Stereo 3D Gaussian Splatting SLAMZhiyu Zhou, Feng Hui, Yu LiuCVPR 2026
- SDGS: Spatial Difference Guided Gaussian Splatting for Simultaneous Localization and 3D ReconstructionYijian Tian, Mingtao Ou, Pan Zijian, Xinglong JiCVPR 2026
它引用的顶会 Paper25
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D CamerasZachary Teed, Jia DengNeurIPS 2021 · 被引用 1,248 次
- iMAP: Implicit Mapping and Positioning in Real-TimeEdgar Sucar, Shikun Liu, Joseph Ortiz, Andrew J. DavisonICCV 2021 · 被引用 834 次
- NICE-SLAM: Neural Implicit Scalable Encoding for SLAMZihan Zhu, Songyou Peng, Viktor Larsson, Weiwei Xu 等CVPR 2022 · 被引用 720 次
- Gaussian Splatting SLAMHidenobu Matsuki, Riku Murai, Paul H. J. Kelly, Andrew J. DavisonCVPR 2024 · 被引用 328 次
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