RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting
Zhexi Peng, Tianjia Shao, Yong Liu, Jingke Zhou, Yin Yang, Jingdong Wang, Kun Zhou
摘要
We present Real-time Gaussian SLAM (RTG-SLAM), a real-time 3D reconstruction system with an RGBD camera for large-scale environments using Gaussian splatting. The system features a compact Gaussian representation and a highly efficient on-the-fly Gaussian optimization scheme. We force each Gaussian to be either opaque or nearly transparent, with the opaque ones fitting the surface and dominant colors, and transparent ones fitting residual colors. By rendering depth in a different way from color rendering, we let a single opaque Gaussian well fit a local surface region without the need of multiple overlapping Gaussians, hence largely reducing the memory and computation cost. For on-the-fly Gaussian optimization, we explicitly add Gaussians for three types of pixels per frame: newly observed, with large color errors, and with large depth errors. We also categorize all Gaussians into stable and unstable ones, where the stable Gaussians are expected to well fit previously observed RGBD images and otherwise unstable. We only optimize the unstable Gaussians and only render the pixels occupied by unstable Gaussians. In this way, both the number of Gaussians to be optimized and pixels to be rendered are largely reduced, and the optimization can be done in real time. We show real-time reconstructions of a variety of large scenes. Compared with the state-of-the-art NeRF-based RGBD SLAM, our system achieves comparable high-quality reconstruction but with around twice the speed and half the memory cost, and shows superior performance in the realism of novel view synthesis and camera tracking accuracy.
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引用它的顶会 Paper22
- Gen3R: 3D Scene Generation Meets Feed-Forward ReconstructionJiaxin Huang, Yuanbo Yang, Bangbang Yang, Lin Ma 等CVPR 2026 · 被引用 24 次
- On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed ImagesAndreas Meuleman, Ishaan N. Shah, Alexandre Lanvin, Bernhard Kerbl 等SIGGRAPH 2025 · 被引用 19 次
- When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field RenderingKeyang Ye, Tianjia Shao, Kun ZhouSIGGRAPH 2025 · 被引用 7 次
- Segs-Slam: Structure-Enhanced 3D Gaussian Splatting Slam With Appearance EmbeddingTianci Wen, Zhiang Liu, Yongchun FangICCV 2025 · 被引用 4 次
- SeHDR: Single-Exposure HDR Novel View Synthesis Via 3D Gaussian BracketingYiyu Li, Haoyuan Wang, Ke Xu, Gerhard Petrus Hancke 等ICCV 2025 · 被引用 2 次
它引用的顶会 Paper14
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- iMAP: Implicit Mapping and Positioning in Real-TimeEdgar Sucar, Shikun Liu, Joseph Ortiz, Andrew J. DavisonICCV 2021 · 被引用 834 次
- NICE-SLAM: Neural Implicit Scalable Encoding for SLAMZihan Zhu, Songyou Peng, Viktor Larsson, Weiwei Xu 等CVPR 2022 · 被引用 720 次
- ScanNet++: A High-Fidelity Dataset of 3D Indoor ScenesChandan Yeshwanth, Yueh-Cheng Liu, Matthias Nießner, Angela DaiICCV 2023 · 被引用 659 次
- Gaussian Splatting SLAMHidenobu Matsuki, Riku Murai, Paul H. J. Kelly, Andrew J. DavisonCVPR 2024 · 被引用 328 次
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