NeRF is a Valuable Assistant for 3D Gaussian Splatting
Shuangkang Fang, I-Chao Shen, Takeo Igarashi, Yufeng Wang, Zesheng Wang, Yi Yang, Wenrui Ding, Shuchang Zhou
摘要
We introduce NeRF-GS, a novel framework that jointly optimizes Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). This framework leverages the inherent continuous spatial representation of NeRF to mitigate several limitations of 3DGS, including sensitivity to Gaussian initialization, limited spatial awareness, and weak inter-Gaussian correlations, thereby enhancing its performance. In NeRF-GS, we revisit the design of 3DGS and progressively align its spatial features with NeRF, enabling both representations to be optimized within the same scene through shared 3D spatial information. We further address the formal distinctions between the two approaches by optimizing residual vectors for both implicit features and Gaussian positions to enhance the personalized capabilities of 3DGS. Experimental results on benchmark datasets show that NeRF-GS surpasses existing methods and achieves state-of-the-art performance. This outcome confirms that NeRF and 3DGS are complementary rather than competing, offering new insights into hybrid approaches that combine 3DGS and NeRF for efficient 3D scene representation.
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引用它的顶会 Paper4
- Dropping Anchor and Spherical Harmonics for Sparse-view Gaussian SplattingShuangkang Fang, I-Chao Shen, Xuanyang Zhang, Zesheng Wang 等CVPR 2026 · 被引用 5 次
- EnerGS: Energy-Based Gaussian Splatting under Partial Geometric PriorsRui Song, Tianhui Cai, Markus Gross, Yun Zhang 等ICML 2026 · 被引用 2 次
- Z-Order Transformer for Feed-Forward Gaussian SplattingCan Wang, Lei Liu, Wei Jiang, Dong XuCVPR 2026 · 被引用 1 次
- Augmented Radiance Field: A General Framework for Enhanced Gaussian SplattingYixin Yang, Bojian Wu, Yang Zhou, Hui HuangICLR 2026
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