HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis
Zipeng Wang, Dan Xu
摘要
Recently, 3D Gaussian Splatting (3DGS) has emerged as a powerful alternative to NeRF-based approaches, enabling real-time, high-quality novel view synthesis through explicit, optimizable 3D Gaussians. However, 3DGS suffers from significant memory overhead due to its reliance on per-Gaussian parameters to model view-dependent effects and anisotropic shapes. While recent works propose compressing 3DGS with neural fields, these methods struggle to capture high-frequency spatial variations in Gaussian properties, leading to degraded reconstruction of fine details. We present Hybrid Radiance Fields (HyRF), a novel scene representation that combines the strengths of explicit Gaussians and neural fields. HyRF decomposes the scene into (1) a compact set of explicit Gaussians storing only critical high-frequency parameters and (2) grid-based neural fields that predict remaining properties. To enhance representational capacity, we introduce a decoupled neural field architecture, separately modeling geometry (scale, opacity, rotation) and view-dependent color. Additionally, we propose a hybrid rendering scheme that composites Gaussian splatting with a neural field-predicted background, addressing limitations in distant scene representation. Experiments demonstrate that HyRF achieves state-of-the-art rendering quality while reducing model size by over 20 times compared to 3DGS and maintaining real-time performance. Our project page is available at https://wzpscott.github.io/hyrf/.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper1
问问它们各自怎么用它它引用的顶会 Paper33
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 被引用 2,700 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- Neural Sparse Voxel FieldsLingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua 等NeurIPS 2020 · 被引用 1,535 次
相关 Paper
- NeRF is a Valuable Assistant for 3D Gaussian SplattingShuangkang Fang, I-Chao Shen, Takeo Igarashi, Yufeng Wang 等ICCV 2025 · 被引用 6 次
- NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D RepresentationsZhenyu Tang, Chaoran Feng, Xinhua Cheng, Wangbo Yu 等AAAI 2026 · 被引用 16 次
- 3D Geometry-aware Deformable Gaussian Splatting for Dynamic View SynthesisZhicheng Lu, Xiang Guo, Le Hui, Tianrui Chen 等CVPR 2024 · 被引用 33 次
- Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View SynthesisRui Peng, Wangze Xu, Luyang Tang, Levio Leo 等NeurIPS 2024 · 被引用 32 次
- F-3DGS: Factorized Coordinates and Representations for 3D Gaussian SplattingXiangyu Sun, Joo Chan Lee, Daniel Rho, Jong Hwan Ko 等ACM MM 2024 · 被引用 14 次
