EnerGS: Energy-Based Gaussian Splatting under Partial Geometric Priors
Rui Song, Tianhui Cai, Markus Gross, Yun Zhang, Walter Zimmer, Zhiyu Huang, Olaf Wysocki, Jiaqi Ma
摘要
3D Gaussian Splatting (3DGS) has been widely adopted for scene reconstruction, where training inherently constitutes a highly coupled and non-convex optimization problem. Recent works commonly incorporate geometric priors, such as LiDAR measurements, either for initialization or as training constraints, with the goal of improving photometric reconstruction quality. However, in large-scale outdoor scenarios, such geometric supervision is often spatially incomplete and uneven, which limits its effectiveness as a reliable prior and can even be detrimental to the final reconstruction. To address this challenge, we model partially observable geometry as a continuous energy field induced by geometric evidence and propose EnerGS. Rather than enforcing geometry as a hard constraint, EnerGS provides a soft geometric guidance for the optimization of Gaussian primitives, allowing geometric information to steer the optimization process without directly restricting the solution space. Extensive experiments on large-scale outdoor scenes demonstrate that, under both sparse multi-view and monocular settings, EnerGS consistently improves photometric quality and geometric stability, while effectively mitigating overfitting during 3DGS training. The codebase is publicly available at: https://github.com/ucla-mobility/EnerGS.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper22
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 被引用 2,700 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- 2D Gaussian Splatting for Geometrically Accurate Radiance FieldsBinbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger 等SIGGRAPH 2024 · 被引用 660 次
- 4D Gaussian Splatting for Real-Time Dynamic Scene RenderingGuanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie 等CVPR 2024 · 被引用 513 次
相关 Paper
- D2GS: Dense Depth Regularization for LiDAR-free Urban Scene ReconstructionKejing Xia, Jidong Jia, Ke Jin, Yucai Bai 等NeurIPS 2025 · 被引用 3 次
- MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale ScenesKehua Chen, Tianlu Mao, Xinzhu Ma, Hao Jiang 等CVPR 2026 · 被引用 2 次
- VAD-GS: Visibility-Aware Densification for 3D Gaussian Splatting in Dynamic Urban ScenesYikang Zhang, Rui FanCVPR 2026
- VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View AlignmentQing Li, Huifang Feng, Xun Gong, Yu-Shen LiuNeurIPS 2025 · 被引用 8 次
- Energy-GS: Image Energy-guided Pose Alignment Gaussian Splatting with redesigned pose gradient flowYu Gao, Lutong Su, Ruixiang Huang, Tianji Jiang 等CVPR 2026
