D2GS: Dense Depth Regularization for LiDAR-free Urban Scene Reconstruction
Kejing Xia, Jidong Jia, Ke Jin, Yucai Bai, Li Sun, Dacheng Tao, Youjian Zhang
摘要
Recently, Gaussian Splatting (GS) has shown great potential for urban scene reconstruction in the field of autonomous driving. However, current urban scene reconstruction methods often depend on multimodal sensors as inputs, i.e. LiDAR and images. Though the geometry prior provided by LiDAR point clouds can largely mitigate ill-posedness in reconstruction, acquiring such accurate LiDAR data is still challenging in practice: i) precise spatiotemporal calibration between LiDAR and other sensors is required, as they may not capture data simultaneously; ii) reprojection errors arise from spatial misalignment when LiDAR and cameras are mounted at different locations. To avoid the difficulty of acquiring accurate LiDAR depth, we propose DGS, a LiDAR-free urban scene reconstruction framework. In this work, we obtain geometry priors that are as effective as LiDAR while being denser and more accurate. , we initialize a dense point cloud by back-projecting multi-view metric depth predictions. This point cloud is then optimized by a Progressive Pruning strategy to improve the global consistency. , we jointly refine Gaussian geometry and predicted dense metric depth via a Depth Enhancer. Specifically, we leverage diffusion priors from a depth foundation model to enhance the depth maps rendered by Gaussians. In turn, the enhanced depths provide stronger geometric constraints during Gaussian training. , we improve the accuracy of ground geometry by constraining the shape and normal attributes of Gaussians within road regions. Extensive experiments on the Waymo dataset demonstrate that our method consistently outperforms state-of-the-art methods, producing more accurate geometry even when compared with those using ground-truth LiDAR data.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper1
问问它们各自怎么用它它引用的顶会 Paper22
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Depth-supervised NeRF: Fewer Views and Faster Training for FreeKangle Deng, Andrew Liu, Jun-Yan Zhu, Deva RamananCVPR 2022 · 被引用 756 次
- Block-NeRF: Scalable Large Scene Neural View SynthesisMatthew Tancik, Vincent Casser, Xinchen Yan, Sabeek Pradhan 等CVPR 2022 · 被引用 702 次
- Metric3D: Towards Zero-shot Metric 3D Prediction from A Single ImageWei Yin, Chi Zhang, Hao Chen, Zhipeng Cai 等ICCV 2023 · 被引用 388 次
- Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly- ThroughsHaithem Turki, Deva Ramanan, Mahadev SatyanarayananCVPR 2022 · 被引用 364 次
相关 Paper
- Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene RenderingSiddharth Tourani, Jayaram Reddy, Akash Kumbar, Satyajit Tourani 等ICCV 2025
- MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale ScenesKehua Chen, Tianlu Mao, Xinzhu Ma, Hao Jiang 等CVPR 2026 · 被引用 2 次
- VAD-GS: Visibility-Aware Densification for 3D Gaussian Splatting in Dynamic Urban ScenesYikang Zhang, Rui FanCVPR 2026
- A Constrained Optimization Approach for Gaussian Splatting from Coarsely-Posed Images and Noisy Lidar Point CloudsJizong Peng, Tze Ho Elden Tse, Kai Xu, Wenchao Gao 等ICCV 2025 · 被引用 3 次
- Urban-GS: A Unified 3D Gaussian Splatting Framework for Compact and High-Fidelity Aerial-to-Street ReconstructionMeng Wang, Changqun Xia, Yuze Wang, Junyi Wang 等CVPR 2026
