EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering
Toshiya Yura, Ashkan Mirzaei, Igor Gilitschenski
摘要
We introduce a method for using event camera data in novel view synthesis via Gaussian Splatting. Event cameras offer exceptional temporal resolution and a high dynamic range. Leveraging these capabilities allows us to effectively address the novel view synthesis challenge in the presence of fast camera motion. For initialization of the optimization process, our approach uses prior knowledge encoded in an event-to-video model. We also use spline interpolation for obtaining high quality poses along the event camera trajectory. This enhances the reconstruction quality from fast-moving cameras while overcoming the computational limitations traditionally associated with event-based Neural Radiance Field (NeRF) methods. Our experimental evaluation demonstrates that our results achieve higher visual fidelity and better performance than existing eventbased NeRF approaches while being an order of magnitude faster to render.
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引用它的顶会 Paper6
- E2EGS: Event-to-Edge Gaussian Splatting for Pose-Free 3D ReconstructionYunsoo Kim, Changki Sung, Dasol Hong, Hyun MyungCVPR 2026 · 被引用 2 次
- SkyEvents: A Large-Scale Event-enhanced UAV Dataset for Robust 3D Scene ReconstructionWenzong Ma, Zhuoxiao Li, Jinjing Zhu, Tongyan Hua 等ICLR 2026
- EA3D: Event-Augmented 3D Diffusion for Generalizable Novel View SynthesisWangbo Yu, Chaoran Feng, Jianing Li, Aofan Zhang 等ICLR 2026
- FastEventDGS: Deformable Gaussian Splatting for Fast Dynamic Scenes from a Single Event CameraZijia Dai, Nico Messikommer, Rong Zou, Nikola Zubic 等CVPR 2026
- Geometric-Photometric Event-based 3D Gaussian Ray TracingKai Kohyama, Yoshimitsu Aoki, Guillermo Gallego, Shintaro ShibaCVPR 2026
它引用的顶会 Paper35
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