E2EGS: Event-to-Edge Gaussian Splatting for Pose-Free 3D Reconstruction
Yunsoo Kim, Changki Sung, Dasol Hong, Hyun Myung
摘要
The emergence of neural radiance fields (NeRF) and 3D Gaussian splatting (3DGS) has advanced novel view synthesis (NVS). These methods, however, require high-quality RGB inputs and accurate corresponding poses, limiting robustness under real-world conditions such as fast camera motion or adverse lighting. Event cameras, which capture brightness changes at each pixel with high temporal resolution and wide dynamic range, enable precise sensing of dynamic scenes and offer a promising solution. However, existing event-based NVS methods either assume known poses or rely on depth estimation models that are bounded by their initial observations, failing to generalize as the camera traverses previously unseen regions. We present E2EGS, a pose-free framework operating solely on event streams. Our key insight is that edge information provides rich structural cues essential for accurate trajectory estimation and highquality NVS. To extract edges from noisy event streams, we exploit the distinct spatio-temporal characteristics of edges and non-edge regions. The event camera's movement induces consistent events along edges, while non-edge regions produce sparse noise. We leverage this through a patch-based temporal coherence analysis that measures local variance to extract edges while robustly suppressing noise. The extracted edges guide structure-aware Gaussian initialization and enable edge-weighted losses throughout initialization, tracking, and bundle adjustment. Extensive experiments on both synthetic and real datasets demonstrate that E2EGS achieves superior reconstruction quality and trajectory accuracy, establishing a fully pose-free paradigm for event-based 3D reconstruction.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper10
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- E2NeRF: Event Enhanced Neural Radiance Fields from Blurry ImagesYunshan Qi, Lin Zhu, Yu Zhang, Jia LiICCV 2023 · 被引用 71 次
- Robust e-NeRF: NeRF from Sparse & Noisy Events under Non-Uniform MotionWeng Fei Low, Gim Hee LeeICCV 2023 · 被引用 60 次
- Event-3DGS: Event-based 3D Reconstruction Using 3D Gaussian SplattingHaiqian Han, Jianing Li, Henglu Wei, Xiangyang JiNeurIPS 2024 · 被引用 39 次
- EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian SplattingJiaxu Wang, Junhao He, Ziyi Zhang, Mingyuan Sun 等ICML 2024 · 被引用 19 次
相关 Paper
- EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time RenderingToshiya Yura, Ashkan Mirzaei, Igor GilitschenskiCVPR 2025
- Evagaussians: Event Stream Assisted Gaussian Splatting from Blurry ImagesWangbo Yu, Chaoran Feng, Jianing Li, Jiye Tang 等ICCV 2025 · 被引用 6 次
- IncEventGS: Pose-Free Gaussian Splatting from a Single Event CameraJian Huang, Chengrui Dong, Xuanhua Chen, Peidong LiuCVPR 2025
- EF-3DGS: Event-Aided Free-Trajectory 3D Gaussian SplattingBohao Liao, Wei Zhai, Zengyu Wan, Zhixin Cheng 等NeurIPS 2025 · 被引用 19 次
- E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event CamerasChaoran Feng, Zhenyu Tang, Wangbo Yu, Yatian Pang 等ACM MM 2025 · 被引用 3 次
