E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras
Chaoran Feng, Zhenyu Tang, Wangbo Yu, Yatian Pang, Yian Zhao, Jianbin Zhao, Li Yuan, Yonghong Tian
摘要
Novel view synthesis and 4D reconstruction techniques predominantly rely on RGB cameras, thereby inheriting inherent limitations such as the dependence on adequate lighting, susceptibility to motion blur, and a limited dynamic range. Event cameras, offering advantages of low power, high temporal resolution and high dynamic range, have brought a new perspective to addressing the scene reconstruction challenges in high-speed motion and low-light scenes. To this end, we propose E-4DGS, the first event-driven dynamic Gaussian Splatting approach, for novel view synthesis from multi-view event streams with fast-moving cameras. Specifically, we introduce an event-based initialization scheme to ensure stable training and propose event-adaptive slicing splatting for time-aware reconstruction. Additionally, we employ intensity importance pruning to eliminate floating artifacts and enhance 3D consistency, while incorporating an adaptive contrast threshold for more precise optimization. We design a synthetic multi-view camera setup with six moving event cameras surrounding the object in a 360-degree configuration and provide a benchmark multi-view event stream dataset that captures challenging motion scenarios. Our approach outperforms both event-only and event-RGB fusion baselines and paves the way for the exploration of multi-view event-based reconstruction as a novel approach for rapid scene capture.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper4
- ContextFlow: Training-Free Video Object Editing via Adaptive Context EnrichmentYiyang Chen, Xuanhua He, Xiujun Ma, Jack MaAAAI 2026 · 被引用 17 次
- MER-Tracker: Towards High-Speed 3D Point Tracking via Multi-View Event-RGB Hybrid CamerasYiqian Chang, Qinghong Ye, Haoran Xu, Jianing Li 等CVPR 2026
- Spike4DGS: Towards High-Speed Dynamic Scene Rendering with 4D Gaussian Splatting via a Spike Camera ArrayQinghong Ye, Yiqian Chang, Jianing Li, Haoran Xu 等NeurIPS 2025
- FastEventDGS: Deformable Gaussian Splatting for Fast Dynamic Scenes from a Single Event CameraZijia Dai, Nico Messikommer, Rong Zou, Nikola Zubic 等CVPR 2026
它引用的顶会 Paper44
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz 等ICCV 2021 · 被引用 1,442 次
- LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPSZhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu 等NeurIPS 2024 · 被引用 681 次
- Mip-Splatting: Alias-Free 3D Gaussian SplattingZehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler 等CVPR 2024 · 被引用 360 次
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene ReconstructionZiyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao 等CVPR 2024 · 被引用 302 次
相关 Paper
- Evagaussians: Event Stream Assisted Gaussian Splatting from Blurry ImagesWangbo Yu, Chaoran Feng, Jianing Li, Jiye Tang 等ICCV 2025 · 被引用 6 次
- Event-3DGS: Event-based 3D Reconstruction Using 3D Gaussian SplattingHaiqian Han, Jianing Li, Henglu Wei, Xiangyang JiNeurIPS 2024 · 被引用 39 次
- EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time RenderingToshiya Yura, Ashkan Mirzaei, Igor GilitschenskiCVPR 2025
- Event-Boosted Deformable 3D Gaussians for Dynamic Scene ReconstructionWenhao Xu, Wenming Weng, Yueyi Zhang, Ruikang Xu 等ICCV 2025 · 被引用 4 次
- E2EGS: Event-to-Edge Gaussian Splatting for Pose-Free 3D ReconstructionYunsoo Kim, Changki Sung, Dasol Hong, Hyun MyungCVPR 2026 · 被引用 2 次
