PlenOctrees for Real-time Rendering of Neural Radiance Fields
Alex Yu, Ruilong Li, Matthew Tancik, Hao Li, Ren Ng, Angjoo Kanazawa
摘要
We introduce a method to render Neural Radiance Fields (NeRFs) in real time using PlenOctrees, an octree-based 3D representation which supports view-dependent effects. Our method can render 800×800 images at more than 150 FPS, which is over 3000 times faster than conventional NeRFs. We do so without sacrificing quality while preserving the ability of NeRFs to perform free-viewpoint rendering of scenes with arbitrary geometry and view-dependent effects. Real-time performance is achieved by pre-tabulating the NeRF into a PlenOctree. In order to preserve viewdependent effects such as specularities, we factorize the appearance via closed-form spherical basis functions. Specifically, we show that it is possible to train NeRFs to predict a spherical harmonic representation of radiance, removing the viewing direction as an input to the neural network. Furthermore, we show that PlenOctrees can be directly optimized to further minimize the reconstruction loss, which leads to equal or better quality compared to competing methods. Moreover, this octree optimization step can be used to reduce the training time, as we no longer need to wait for the NeRF training to converge fully. Our real-time neural rendering approach may potentially enable new applications such as 6-DOF industrial and product visualizations, as well as next generation AR/VR systems. PlenOctrees are amenable to in-browser rendering as well; please visit the project page for the interactive online demo, as well as video and code: https://alexyu. net/plenoctrees .
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper437
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- Plenoxels: Radiance Fields without Neural NetworksSara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen 等CVPR 2022 · 被引用 1,237 次
- MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View StereoAnpei Chen, Zexiang Xu, Fuqiang Zhao, Xiaoshuai Zhang 等ICCV 2021 · 被引用 1,024 次
- Efficient Geometry-aware 3D Generative Adversarial NetworksEric R. Chan, Connor Z. Lin, Matthew A. Chan, Koki Nagano 等CVPR 2022 · 被引用 984 次
它引用的顶会 Paper18
- Neural Sparse Voxel FieldsLingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua 等NeurIPS 2020 · 被引用 1,535 次
- PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human DigitizationShunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima 等ICCV 2019 · 被引用 1,411 次
- Multiview Neural Surface Reconstruction by Disentangling Geometry and AppearanceLior Yariv, Yoni Kasten, Dror Moran, Meirav Galun 等NeurIPS 2020 · 被引用 1,010 次
- Implicit Geometric Regularization for Learning ShapesAmos Gropp, Lior Yariv, Niv Haim, Matan Atzmon 等ICML 2020 · 被引用 1,001 次
- GRAF: Generative Radiance Fields for 3D-Aware Image SynthesisKatja Schwarz, Yiyi Liao, Michael Niemeyer, Andreas GeigerNeurIPS 2020 · 被引用 1,001 次
相关 Paper
- Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timeLiao Wang, Jiakai Zhang, Xinhang Liu, Fuqiang Zhao 等CVPR 2022 · 被引用 113 次
- Plen-VDB: Memory Efficient VDB-Based Radiance Fields for Fast Training and RenderingHan Yan, Celong Liu, Chao Ma, Xing MeiCVPR 2023
- Dynamic PlenOctree for Adaptive Sampling Refinement in Explicit NeRFHaotian Bai, Yiqi Lin, Yize Chen, Lin WangICCV 2023 · 被引用 14 次
- Baking Neural Radiance Fields for Real-Time View SynthesisPeter Hedman, Pratul P. Srinivasan, Ben Mildenhall, Jonathan T. Barron 等ICCV 2021 · 被引用 636 次
- Re-ReND: Real-time Rendering of NeRFs across DevicesSara Rojas, Jesus Zarzar, Juan C. Pérez, Artsiom Sanakoyeu 等ICCV 2023 · 被引用 27 次
