Re-ReND: Real-time Rendering of NeRFs across Devices
Sara Rojas, Jesus Zarzar, Juan C. Pérez, Artsiom Sanakoyeu, Ali K. Thabet, Albert Pumarola, Bernard Ghanem
摘要
This paper proposes a novel approach for rendering a pre-trained Neural Radiance Field (NeRF) in real-time on resource-constrained devices. We introduce Re-ReND, a method enabling Real-time Rendering of NeRFs across Devices. Re-ReND is designed to achieve real-time performance by converting the NeRF into a representation that can be efficiently processed by standard graphics pipelines. The proposed method distills the NeRF by extracting the learned density into a mesh, while the learned color information is factorized into a set of matrices that represent the scene’s light field. Factorization implies the field is queried via inexpensive MLP-free matrix multiplications, while using a light field allows rendering a pixel by querying the field a single time—as opposed to hundreds of queries when employing a radiance field. Since the proposed representation can be implemented using a fragment shader, it can be directly integrated with standard rasterization frameworks. Our flexible implementation can render a NeRF in real-time with low memory requirements and on a wide range of resource-constrained devices, including mobiles and AR/VR headsets. Notably, we find that Re-ReND can achieve over a 2.6-fold increase in rendering speed versus the state-of-the-art without perceptible losses in quality.
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引用它的顶会 Paper5
- VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video StreamsLiao Wang, Kaixin Yao, Chengcheng Guo, Zhirui Zhang 等CVPR 2024 · 被引用 14 次
- HPC: Hierarchical Progressive Coding Framework for Volumetric VideoZihan Zheng, Houqiang Zhong, Qiang Hu, Xiaoyun Zhang 等ACM MM 2024 · 被引用 9 次
- EVER: Exact Volumetric Ellipsoid Rendering for Real-Time View SynthesisAlexander Mai, Peter Hedman, George Kopanas, Dor Verbin 等ICCV 2025 · 被引用 8 次
- SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material EstimationJesus Zarzar, Bernard GhanemNeurIPS 2024 · 被引用 3 次
- Seele: A Unified Acceleration Framework for Real-Time Gaussian Splatting on Mobile DevicesHe Zhu, Xiaotong Huang, Zihan Liu, Weikai Lin 等CVPR 2026
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