VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams
Liao Wang, Kaixin Yao, Chengcheng Guo, Zhirui Zhang, Qiang Hu, Jingyi Yu, Lan Xu, Minye Wu
摘要
Neural Radiance Fields (NeRFs) excel in photorealistically rendering static scenes. However, rendering dynamic, long-duration radiance fields on ubiquitous devices remains challenging, due to data storage and computational constraints. In this paper, we introduce VideoRF, the first approach to enable real-time streaming and rendering of dynamic human-centric radiance fields on mobile platforms. At the core is a serialized 2D feature image stream representing the 4D radiance field all in one. We introduce a tailored training scheme directly applied to this 2D domain to impose the temporal and spatial redundancy of the feature image stream. By leveraging the redundancy, we show that the feature image stream can be efficiently compressed by 2D video codecs, which allows us to exploit video hardware accelerators to achieve real-time decoding. On the other hand, based on the feature image stream, we propose a novel rendering pipeline for VideoRF, which has specialized space mappings to query radiance properties efficiently. Paired with a deferred shading model, VideoRF has the capability of real-time rendering on mobile devices thanks to its efficiency. We have developed a real-time interactive player that enables online streaming and rendering of dynamic scenes, offering a seamless and immersive free-viewpoint experience across a range of devices, from desktops to mobile phones. Our project page is available at https://aoliao12138.github.io/VideoRF/.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper13
- Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video CodecsSoonbin Lee, Fangwen Shu, Yago Sánchez de la Fuente, Thomas Schierl 等ICCV 2025 · 被引用 11 次
- VRVVC: Variable-Rate NeRF-Based Volumetric Video CompressionQiang Hu, Houqiang Zhong, Zihan Zheng, Xiaoyun Zhang 等AAAI 2025 · 被引用 11 次
- HPC: Hierarchical Progressive Coding Framework for Volumetric VideoZihan Zheng, Houqiang Zhong, Qiang Hu, Xiaoyun Zhang 等ACM MM 2024 · 被引用 9 次
- Motion Matters: Compact Gaussian Streaming for Free-Viewpoint Video ReconstructionJiacong Chen, Qingyu Mao, Youneng Bao, Xiandong Meng 等NeurIPS 2025 · 被引用 7 次
- Compressing Streamable Free-Viewpoint Videos to 0.1 MB per FrameLuyang Tang, Jiayu Yang, Rui Peng, Yongqi Zhai 等AAAI 2025 · 被引用 7 次
它引用的顶会 Paper48
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz 等ICCV 2021 · 被引用 1,442 次
- PlenOctrees for Real-time Rendering of Neural Radiance FieldsAlex Yu, Ruilong Li, Matthew Tancik, Hao Li 等ICCV 2021 · 被引用 1,284 次
- Plenoxels: Radiance Fields without Neural NetworksSara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen 等CVPR 2022 · 被引用 1,237 次
- Efficient Geometry-aware 3D Generative Adversarial NetworksEric R. Chan, Connor Z. Lin, Matthew A. Chan, Koki Nagano 等CVPR 2022 · 被引用 984 次
相关 Paper
- Neural Residual Radiance Fields for Streamably Free-Viewpoint VideosLiao Wang, Qiang Hu, Qihan He, Ziyu Wang 等CVPR 2023
- TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint VideoMinye Wu, Zehao Wang, Georgios Kouros, Tinne TuytelaarsCVPR 2024 · 被引用 10 次
- Re-ReND: Real-time Rendering of NeRFs across DevicesSara Rojas, Jesus Zarzar, Juan C. Pérez, Artsiom Sanakoyeu 等ICCV 2023 · 被引用 27 次
- NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance FieldsLiangchen Song, Anpei Chen, Zhong Li, Zhang Chen 等IEEE VR 2023 · 被引用 246 次
- NeVo: Advancing Volumetric Video Streaming with Neural Content RepresentationNan Wu, Bo Chen, Ruizhi Cheng, Klara Nahrstedt 等MobiCom 2025 · 被引用 1 次
