SC-OmniGS: Self-Calibrating Omnidirectional Gaussian Splatting
Huajian Huang, Yingshu Chen, Longwei Li, Hui Cheng, Tristan Braud, Yajie Zhao, Sai-Kit Yeung
摘要
360-degree cameras streamline data collection for radiance field 3D reconstruction by capturing comprehensive scene data. However, traditional radiance field methods do not address the specific challenges inherent to 360-degree images. We present SC-OmniGS, a novel self-calibrating omnidirectional Gaussian splatting system for fast and accurate omnidirectional radiance field reconstruction using 360-degree images. Rather than converting 360-degree images to cube maps and performing perspective image calibration, we treat 360-degree images as a whole sphere and derive a mathematical framework that enables direct omnidirectional camera pose calibration accompanied by 3D Gaussians optimization. Furthermore, we introduce a differentiable omnidirectional camera model in order to rectify the distortion of real-world data for performance enhancement. Overall, the omnidirectional camera intrinsic model, extrinsic poses, and 3D Gaussians are jointly optimized by minimizing weighted spherical photometric loss. Extensive experiments have demonstrated that our proposed SC-OmniGS is able to recover a high-quality radiance field from noisy camera poses or even no pose prior in challenging scenarios characterized by wide baselines and non-object-centric configurations. The noticeable performance gain in the real-world dataset captured by consumer-grade omnidirectional cameras verifies the effectiveness of our general omnidirectional camera model in reducing the distortion of 360-degree images.
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引用它的顶会 Paper4
- Seam360GS: Seamless 360° Gaussian Splatting from Real-World Omnidirectional ImagesChangha Shin, Woong Oh Cho, Seon Joo KimICCV 2025 · 被引用 5 次
- CylinderSplat: 3D Gaussian Splatting with Cylindrical Triplanes for Panoramic Novel View SynthesisQiwei Wang, Xianghui Ze, Jingyi Yu, Yujiao ShiICLR 2026 · 被引用 1 次
- Self-Calibrating Gaussian Splatting for Large Field-of-View ReconstructionYouming Deng, Wenqi Xian, Guandao Yang, Leonidas J. Guibas 等ICCV 2025 · 被引用 1 次
- Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth PriorsChuanqing Zhuang, Xin Lu, Zehui Deng, Zhengda Lu 等CVPR 2026
它引用的顶会 Paper21
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 被引用 2,700 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- Plenoxels: Radiance Fields without Neural NetworksSara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen 等CVPR 2022 · 被引用 1,237 次
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