Self-Calibrating Gaussian Splatting for Large Field-of-View Reconstruction
Youming Deng, Wenqi Xian, Guandao Yang, Leonidas J. Guibas, Gordon Wetzstein, Steve Marschner, Paul Debevec
摘要
In this paper, we present a self-calibrating framework that jointly optimizes camera parameters, lens distortion and 3D Gaussian representations, enabling accurate and efficient scene reconstruction. In particular, our technique enables high-quality scene reconstruction from Large field-of-view (FOV) imagery taken with wide-angle lenses, allowing the scene to be modeled from a smaller number of images. Our approach introduces a novel method for modeling complex lens distortions using a hybrid network that combines invertible residual networks with explicit grids. This design effectively regularizes the optimization process, achieving greater accuracy than conventional camera models. Additionally, we propose a cubemap-based resampling strategy to support large FOV images without sacrificing resolution or introducing distortion artifacts. Our method is compatible with the fast rasterization of Gaussian Splatting, adaptable to a wide variety of camera lens distortion, and demonstrates state-of-the-art performance on both synthetic and real-world datasets.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper5
- ParkGaussian: Surround-view 3D Gaussian Splatting for Autonomous ParkingXiaobao Wei, Zhangjie Ye, Yuxiang Gu, Zunjie Zhu 等CVPR 2026 · 被引用 8 次
- Wanderland: Geometrically Grounded Simulation for Open-World Embodied AIXinhao Liu, Jiaqi Li, Youming Deng, Ruxin Chen 等CVPR 2026 · 被引用 5 次
- Benchmarking PhD-Level Coding in 3D Geometric Computer VisionWenyi Li, Renkai Luo, Yue Yu, Huan-ang Gao 等CVPR 2026 · 被引用 2 次
- DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint OptimizationZhengxian Yang, Fei Xie, Xutao Xue, Rui Zhang 等CVPR 2026 · 被引用 1 次
- Revisiting Pose Sensitivity in Splat-based Computed Tomography under Sparse-view ReconstructionKiseok Choi, Hyeongjun Cho, Inchul Kim, Min H. KimCVPR 2026
它引用的顶会 Paper10
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等ICCV 2023 · 被引用 799 次
- Mip-Splatting: Alias-Free 3D Gaussian SplattingZehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler 等CVPR 2024 · 被引用 360 次
- 3D Gaussian Splatting as Markov Chain Monte CarloShakiba Kheradmand, Daniel Rebain, Gopal Sharma, Weiwei Sun 等NeurIPS 2024 · 被引用 285 次
相关 Paper
- Seam360GS: Seamless 360° Gaussian Splatting from Real-World Omnidirectional ImagesChangha Shin, Woong Oh Cho, Seon Joo KimICCV 2025 · 被引用 5 次
- SC-OmniGS: Self-Calibrating Omnidirectional Gaussian SplattingHuajian Huang, Yingshu Chen, Longwei Li, Hui Cheng 等ICLR 2025
- AlignDiff: Learning Physically-Grounded Camera Alignment via DiffusionLiuyue Xie, Jiancong Guo, Ozan Cakmakci, Andre Araujo 等ICCV 2025
- AnyMap: Learning a General Camera Model for Structure-from-Motion with Unknown Distortion in Dynamic ScenesAndrea Porfiri Dal Cin, Georgi Dikov, Jihong Ju, Mohsen GhafoorianCVPR 2025
- Self-Calibrating Neural Radiance FieldsYoonwoo Jeong, Seokjun Ahn, Christopher B. Choy, Animashree Anandkumar 等ICCV 2021 · 被引用 275 次
