Seam360GS: Seamless 360° Gaussian Splatting from Real-World Omnidirectional Images
Changha Shin, Woong Oh Cho, Seon Joo Kim
摘要
360° visual content is widely shared on platforms such as YouTube and plays a central role in virtual reality, robotics, and autonomous navigation. However, consumer-grade dual-fisheye systems consistently yield imperfect panoramas due to inherent lens separation and angular distortions. In this work, we introduce a novel calibration framework that incorporates a dual-fisheye camera model into the 3D Gaussian splatting pipeline. Our approach not only simulates the realistic visual artifacts produced by dualfisheye cameras but also enables the synthesis of seamlessly rendered 360° images. By jointly optimizing 3D Gaussian parameters alongside calibration variables that emulate lens gaps and angular distortions, our framework transforms imperfect omnidirectional inputs into flawless novel view synthesis. Extensive evaluations on real-world datasets confirm that our method produces seamless renderings-even from imperfect images-and outperforms existing 360° rendering models.
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它引用的顶会 Paper9
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Self-Calibrating Neural Radiance FieldsYoonwoo Jeong, Seokjun Ahn, Christopher B. Choy, Animashree Anandkumar 等ICCV 2021 · 被引用 275 次
- PanoGRF: Generalizable Spherical Radiance Fields for Wide-baseline PanoramasZheng Chen, Yan-Pei Cao, Yuan-Chen Guo, Chen Wang 等NeurIPS 2023 · 被引用 28 次
- ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian SplattingsSuyoung Lee, Jaeyoung Chung, Jaeyoo Huh, Kyoung Mu LeeNeurIPS 2024 · 被引用 27 次
- SC-OmniGS: Self-Calibrating Omnidirectional Gaussian SplattingHuajian Huang, Yingshu Chen, Longwei Li, Hui Cheng 等ICLR 2025
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