ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings
Suyoung Lee, Jaeyoung Chung, Jaeyoo Huh, Kyoung Mu Lee
摘要
Omnidirectional (or 360-degree) images are increasingly being used for 3D applications since they allow the rendering of an entire scene with a single image. Existing works based on neural radiance fields demonstrate successful 3D reconstruction quality on egocentric videos, yet they suffer from long training and rendering times. Recently, 3D Gaussian splatting has gained attention for its fast optimization and real-time rendering. However, directly using a perspective rasterizer to omnidirectional images results in severe distortion due to the different optical properties between two image domains. In this work, we present ODGS, a novel rasterization pipeline for omnidirectional images, with geometric interpretation. For each Gaussian, we define a tangent plane that touches the unit sphere and is perpendicular to the ray headed toward the Gaussian center. We then leverage a perspective camera rasterizer to project the Gaussian onto the corresponding tangent plane. The projected Gaussians are transformed and combined into the omnidirectional image, finalizing the omnidirectional rasterization process. This interpretation reveals the implicit assumptions within the proposed pipeline, which we verify through mathematical proofs. The entire rasterization process is parallelized using CUDA, achieving optimization and rendering speeds 100 times faster than NeRF-based methods. Our comprehensive experiments highlight the superiority of ODGS by delivering the best reconstruction and perceptual quality across various datasets. Additionally, results on roaming datasets demonstrate that ODGS restores fine details effectively, even when reconstructing large 3D scenes. The source code is available on our project page (https://github.com/esw0116/ODGS).
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引用它的顶会 Paper4
- Seam360GS: Seamless 360° Gaussian Splatting from Real-World Omnidirectional ImagesChangha Shin, Woong Oh Cho, Seon Joo KimICCV 2025 · 被引用 5 次
- ODGS-SLAM: Omnidirectional Gaussian Splatting SLAMStefan Spiss, Joey Hieronimy, Marcel Ritter, Matthias HardersCVPR 2026 · 被引用 2 次
- OmniSplat: Taming Feed-Forward 3D Gaussian Splatting for Omnidirectional Images with Editable CapabilitiesSuyoung Lee, Jaeyoung Chung, Kihoon Kim, Jaeyoo Huh 等CVPR 2025
- Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth PriorsChuanqing Zhuang, Xin Lu, Zehui Deng, Zhengda Lu 等CVPR 2026
它引用的顶会 Paper15
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content CreationJiaxiang Tang, Jiawei Ren, Hang Zhou, Ziwei Liu 等ICLR 2024 · 被引用 955 次
- Gaussian Splatting SLAMHidenobu Matsuki, Riku Murai, Paul H. J. Kelly, Andrew J. DavisonCVPR 2024 · 被引用 328 次
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene ReconstructionZiyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao 等CVPR 2024 · 被引用 302 次
- Egocentric scene reconstruction from an omnidirectional videoHyeonjoong Jang, Andreas Meuleman, Dahyun Kang, Donggun Kim 等SIGGRAPH 2022 · 被引用 22 次
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