ASE: large-scale reusable adversarial skill embeddings for physically simulated characters
Xue Bin Peng, Yunrong Guo, Lina Halper, Sergey Levine, Sanja Fidler
Abstract
The incredible feats of athleticism demonstrated by humans are made possible in part by a vast repertoire of general-purpose motor skills, acquired through years of practice and experience. These skills not only enable humans to perform complex tasks, but also provide powerful priors for guiding their behaviors when learning new tasks. This is in stark contrast to what is common practice in physics-based character animation, where control policies are most typically trained from scratch for each task. In this work, we present a large-scale data-driven framework for learning versatile and reusable skill embeddings for physically simulated characters. Our approach combines techniques from adversarial imitation learning and unsupervised reinforcement learning to develop skill embeddings that produce life-like behaviors, while also providing an easy to control representation for use on new downstream tasks. Our models can be trained using large datasets of unstructured motion clips, without requiring any task-specific annotation or segmentation of the motion data. By leveraging a massively parallel GPU-based simulator, we are able to train skill embeddings using over a decade of simulated experiences, enabling our model to learn a rich and versatile repertoire of skills. We show that a single pre-trained model can be effectively applied to perform a diverse set of new tasks. Our system also allows users to specify tasks through simple reward functions, and the skill embedding then enables the character to automatically synthesize complex and naturalistic strategies in order to achieve the task objectives.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext be40d0df-31bf-45a5-ae00-59bb018ccf8dCited by top-tier papers91
- Perpetual Humanoid Control for Real-time Simulated AvatarsZhengyi Luo, Jinkun Cao, Alexander Winkler, Kris Kitani et al.ICCV 2023 · 256 citations
- Universal Humanoid Motion Representations for Physics-Based ControlZhengyi Luo, Jinkun Cao, Josh Merel, Alexander Winkler et al.ICLR 2024 · 125 citations
- Synthesizing Diverse Human Motions in 3D Indoor ScenesKaifeng Zhao, Yan Zhang, Shaofei Wang, Thabo Beeler et al.ICCV 2023 · 116 citations
- Unified Human-Scene Interaction via Prompted Chain-of-ContactsZeqi Xiao, Tai Wang, Jingbo Wang, Jinkun Cao et al.ICLR 2024 · 113 citations
- Omnigrasp: Grasping Diverse Objects with Simulated HumanoidsZhengyi Luo, Jinkun Cao, Sammy Christen, Alexander Winkler et al.NeurIPS 2024 · 66 citations
Builds on13
- Language Models are Few-Shot LearnersTom B. Brown, Benjamin Mann, Nick Ryder, Melanie Subbiah et al.NeurIPS 2020 · 64,255 citations
- Dynamics-Aware Unsupervised Discovery of SkillsArchit Sharma, Shixiang Gu, Sergey Levine, Vikash Kumar et al.ICLR 2020 · 475 citations
- AMP: adversarial motion priors for stylized physics-based character controlXue Bin Peng, Ze Ma, Pieter Abbeel, Sergey Levine et al.SIGGRAPH 2021 · 392 citations
- Character controllers using motion VAEsHung Yu Ling, Fabio Zinno, George Cheng, Michiel van de PanneSIGGRAPH 2020 · 261 citations
- Behavior From the Void: Unsupervised Active Pre-TrainingHao Liu, Pieter AbbeelNeurIPS 2021 · 258 citations
Related papers
- Synthesizing Physical Character-Scene InteractionsMohamed Hassan, Yunrong Guo, Tingwu Wang, Michael J. Black et al.SIGGRAPH 2023 · 60 citations
- ModSkill: Physical Character Skill ModularizationYiming Huang, Zhiyang Dou, Lingjie LiuICCV 2025 · 1 citation
- NIL: No-data Imitation LearningMert Albaba, Chenhao Li, Markos Diomataris, Omid Taheri et al.CVPR 2026
- SMP: Reusable Score-Matching Motion Priors for Physics-Based Character ControlYuxuan Mu, Ziyu Zhang, Yi Shi, Dun Yang et al.SIGGRAPH 2026
- MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete RepresentationsHeyuan Yao, Zhenhua Song, Yuyang Zhou, Tenglong Ao et al.SIGGRAPH 2024 · 34 citations
