Universal Humanoid Motion Representations for Physics-Based Control
Zhengyi Luo, Jinkun Cao, Josh Merel, Alexander Winkler, Jing Huang, Kris M. Kitani, Weipeng Xu
Abstract
We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control. Due to the high dimensionality of humanoids and the inherent difficulties in reinforcement learning, prior methods have focused on learning skill embeddings for a narrow range of movement styles (e.g. locomotion, game characters) from specialized motion datasets. This limited scope hampers their applicability in complex tasks. We close this gap by significantly increasing the coverage of our motion representation space. To achieve this, we first learn a motion imitator that can imitate all of human motion from a large, unstructured motion dataset. We then create our motion representation by distilling skills directly from the imitator. This is achieved by using an encoder-decoder structure with a variational information bottleneck. Additionally, we jointly learn a prior conditioned on proprioception (humanoid's own pose and velocities) to improve model expressiveness and sampling efficiency for downstream tasks. By sampling from the prior, we can generate long, stable, and diverse human motions. Using this latent space for hierarchical RL, we show that our policies solve tasks using human-like behavior. We demonstrate the effectiveness of our motion representation by solving generative tasks (e.g. strike, terrain traversal) and motion tracking using VR controllers.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 7a24946e-156d-4cbb-8531-b12f791cfb39Cited by top-tier papers41
- Flow Matching Policy GradientsDavid McAllister, Songwei Ge, Brent Yi, Chung Min Kim et al.ICLR 2026 · 103 citations
- Omnigrasp: Grasping Diverse Objects with Simulated HumanoidsZhengyi Luo, Jinkun Cao, Sammy Christen, Alexander Winkler et al.NeurIPS 2024 · 66 citations
- BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement LearningYitang Li, Zhengyi Luo, Tonghe Zhang, Cunxi Dai et al.ICLR 2026 · 63 citations
- Adversarial Locomotion and Motion Imitation for Humanoid Policy LearningJiyuan Shi, Xinzhe Liu, Dewei Wang, Ouyang Lu et al.NeurIPS 2025 · 30 citations
- InterPrior: Scaling Generative Control for Physics-Based Human-Object InteractionsSirui Xu, Samuel Schulter, Morteza Ziyadi, Xialin He et al.CVPR 2026 · 14 citations
Builds on21
- AMASS: Archive of Motion Capture As Surface ShapesNaureen Mahmood, Nima Ghorbani, Nikolaus F. Troje, Gerard Pons-Moll et al.ICCV 2019 · 1,784 citations
- MotionGPT: Human Motion as a Foreign LanguageBiao Jiang, Xin Chen, Wen Liu, Jingyi Yu et al.NeurIPS 2023 · 698 citations
- Action-Conditioned 3D Human Motion Synthesis with Transformer VAEMathis Petrovich, Michael J. Black, Gül VarolICCV 2021 · 672 citations
- HuMoR: 3D Human Motion Model for Robust Pose EstimationDavis Rempe, Tolga Birdal, Aaron Hertzmann, Jimei Yang et al.ICCV 2021 · 398 citations
- AMP: adversarial motion priors for stylized physics-based character controlXue Bin Peng, Ze Ma, Pieter Abbeel, Sergey Levine et al.SIGGRAPH 2021 · 392 citations
Related papers
- ASE: large-scale reusable adversarial skill embeddings for physically simulated charactersXue Bin Peng, Yunrong Guo, Lina Halper, Sergey Levine et al.SIGGRAPH 2022 · 217 citations
- ModSkill: Physical Character Skill ModularizationYiming Huang, Zhiyang Dou, Lingjie LiuICCV 2025 · 1 citation
- NIL: No-data Imitation LearningMert Albaba, Chenhao Li, Markos Diomataris, Omid Taheri et al.CVPR 2026
- MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete RepresentationsHeyuan Yao, Zhenhua Song, Yuyang Zhou, Tenglong Ao et al.SIGGRAPH 2024 · 34 citations
- Hierarchical World Models as Visual Whole-Body Humanoid ControllersNicklas Hansen, Jyothir S. V, Vlad Sobal, Yann LeCun et al.ICLR 2025 · 1 citation
