MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations
Heyuan Yao, Zhenhua Song, Yuyang Zhou, Tenglong Ao, Baoquan Chen, Libin Liu
Abstract
and National Key Lab of General AI, China (a) Motion Tracking (b) Interactive Control (c) Text2Motion (d) LLM Integration Fig. 1. We present a method for learning discrete motion representation from a large-scale unstructured motion dataset for physics-based characters. The framework allows various applications, including those shown in this figure, to be accomplished in a unified fashion.
In this work, we present MoConVQ, a novel unified framework for physicsbased motion control leveraging scalable discrete representations. Building upon vector quantized variational autoencoders (VQ-VAE) and model-based reinforcement learning, our approach effectively learns motion embeddings from a large, unstructured dataset spanning tens of hours of motion examples. The resultant motion representation not only captures diverse motion skills but also offers a robust and intuitive interface for various applications.
We demonstrate the versatility of MoConVQ through several applications: universal tracking control from various motion sources, interactive character control with latent motion representations using supervised learning, physics-based motion generation from natural language descriptions using the GPT framework, and, most interestingly, seamless integration with large language models (LLMs) with in-context learning to tackle complex and abstract tasks.
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