Omnigrasp: Grasping Diverse Objects with Simulated Humanoids
Zhengyi Luo, Jinkun Cao, Sammy Christen, Alexander Winkler, Kris Kitani, Weipeng Xu
Abstract
We present a method for controlling a simulated humanoid to grasp an object and move it to follow an object's trajectory. Due to the challenges in controlling a humanoid with dexterous hands, prior methods often use a disembodied hand and only consider vertical lifts or short trajectories. This limited scope hampers their applicability for object manipulation required for animation and simulation. To close this gap, we learn a controller that can pick up a large number (>1200) of objects and carry them to follow randomly generated trajectories. Our key insight is to leverage a humanoid motion representation that provides human-like motor skills and significantly speeds up training. Using only simplistic reward, state, and object representations, our method shows favorable scalability on diverse objects and trajectories. For training, we do not need a dataset of paired full-body motion and object trajectories. At test time, we only require the object mesh and desired trajectories for grasping and transporting. To demonstrate the capabilities of our method, we show state-of-the-art success rates in following object trajectories and generalizing to unseen objects. Code and models will be released.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext fb0a3a3a-db54-4ad8-9fbc-ebddee8de1b2Cited by top-tier papers13
- Flow Matching Policy GradientsDavid McAllister, Songwei Ge, Brent Yi, Chung Min Kim et al.ICLR 2026 · 103 citations
- SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction ScenariosLingwei Dang, Ruizhi Shao, Hongwen Zhang, Wei Min et al.NeurIPS 2025 · 12 citations
- SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy DemonstrationsRunyi Yu, Yinhuai Wang, Qihan Zhao, Hok Wai Tsui et al.SIGGRAPH 2025 · 4 citations
- TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team SizeStefan Lionar, Gim Hee LeeCVPR 2026 · 3 citations
- Human-Object Interaction from Human-level InstructionsZhen Wu, Jiaman Li, Pei Xu, C. Karen LiuICCV 2025 · 3 citations
Builds on45
- AMASS: Archive of Motion Capture As Surface ShapesNaureen Mahmood, Nima Ghorbani, Nikolaus F. Troje, Gerard Pons-Moll et al.ICCV 2019 · 1,784 citations
- PhysDiff: Physics-Guided Human Motion Diffusion ModelYe Yuan, Jiaming Song, Umar Iqbal, Arash Vahdat et al.ICCV 2023 · 414 citations
- HuMoR: 3D Human Motion Model for Robust Pose EstimationDavis Rempe, Tolga Birdal, Aaron Hertzmann, Jimei Yang et al.ICCV 2021 · 398 citations
- AMP: adversarial motion priors for stylized physics-based character controlXue Bin Peng, Ze Ma, Pieter Abbeel, Sergey Levine et al.SIGGRAPH 2021 · 392 citations
- Perpetual Humanoid Control for Real-time Simulated AvatarsZhengyi Luo, Jinkun Cao, Alexander Winkler, Kris Kitani et al.ICCV 2023 · 256 citations
Related papers
- GenH2R: Learning Generalizable Human-to-Robot Handover via Scalable Simulation, Demonstration, and ImitationZifan Wang, Junyu Chen, Ziqing Chen, Pengwei Xie et al.CVPR 2024 · 15 citations
- Universal Humanoid Motion Representations for Physics-Based ControlZhengyi Luo, Jinkun Cao, Josh Merel, Alexander Winkler et al.ICLR 2024 · 125 citations
- InterPrior: Scaling Generative Control for Physics-Based Human-Object InteractionsSirui Xu, Samuel Schulter, Morteza Ziyadi, Xialin He et al.CVPR 2026 · 14 citations
- CoMic: Complementary Task Learning & Mimicry for Reusable SkillsLeonard Hasenclever, Fabio Pardo, Raia Hadsell, Nicolas Heess et al.ICML 2020 · 56 citations
- Learning Object-Centric Motion Priors from Human for Robotic Dexterous ManipulationZhengdong Hong, Guofeng ZhangAAAI 2026
