GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections
Haiyang Bai, Jiaqi Zhu, Songru Jiang, Wei Huang, Tao Lu, Yuanqi Li, Jie Guo, Runze Fu, Yanwen Guo, Lijun Chen
Abstract
We propose a 3D Gaussian splatting-based framework for outdoor relighting that leverages intrinsic image decomposition to precisely integrate sunlight, sky radiance, and indirect lighting from unconstrained photo collections. Unlike prior methods that compress the per-image global illumination into a single latent vector, our approach enables simultaneously diverse shading manipulation and the generation of dynamic shadow effects. This is achieved through three key innovations: (1) a residual-based sun visibility extraction method to accurately separate direct sunlight effects, (2) a region-based supervision framework with a structural consistency loss for physically interpretable and coherent illumination decomposition, and (3) a ray-tracing-based technique for realistic shadow simulation. Extensive experiments demonstrate that our framework synthesizes novel views with competitive fidelity against state-of-the-art relighting solutions and produces more natural and multifaceted illumination and shadow effects.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 20aec1e1-cf71-49cf-9eee-63044fa87bf9Cited by top-tier papers4
- LuxRemix: Lighting Decomposition and Remixing for Indoor ScenesRuofan Liang, Norman Müller, Ethan Weber, Duncan Zauss et al.CVPR 2026 · 7 citations
- IR-HGP: Physically-Aware Gaussian Inverse Rendering for High-Illumination Scenes via Generative PriorsQingan Zhang, Wensheng Li, Chengying GaoCVPR 2026
- Disco-GS: Gaussian Splatting in Dynamic Color LightingAshish Kumar, A. N. RajagopalanCVPR 2026
- EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and EditingXijie Yang, Mulin Yu, Changjian Jiang, Kerui Ren et al.SIGGRAPH 2026
Builds on20
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman et al.ICCV 2021 · 2,700 citations
- Depth Anything V2Lihe Yang, Bingyi Kang, Zilong Huang, Zhen Zhao et al.NeurIPS 2024 · 2,305 citations
- NeRD: Neural Reflectance Decomposition from Image CollectionsMark Boss, Raphael Braun, Varun Jampani, Jonathan T. Barron et al.ICCV 2021 · 608 citations
- WildGaussians: 3D Gaussian Splatting In the WildJonas Kulhanek, Songyou Peng, Zuzana Kukelova, Marc Pollefeys et al.NeurIPS 2024 · 202 citations
Related papers
- GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse RenderingHongze Chen, Zehong Lin, Jun ZhangICLR 2025
- SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse RenderingJiahao Niu, Rongjia Zheng, Wenju Xu, Wei-Shi Zheng et al.CVPR 2026 · 1 citation
- Illumination-Consistent Human-Scene Reconstruction from Monocular VideoRongbin Zheng, Wensheng Li, Lingzhe Zeng, Dong Wang et al.CVPR 2026
- GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material PriorsKang Du, Zhihao Liang, Yulin Shen, Zeyu WangICCV 2025 · 3 citations
- Complementary Intrinsics from Neural Radiance Fields and CNNs for Outdoor Scene RelightingSiqi Yang, Xuanning Cui, Yongjie Zhu, Jiajun Tang et al.CVPR 2023
