Lune

NeurIPS2024Top-tier venue

WildGaussians: 3D Gaussian Splatting In the Wild

Jonas Kulhanek, Songyou Peng, Zuzana Kukelova, Marc Pollefeys, Torsten Sattler

2024Year
202Citations
69Top-tier citations

Abstract

While the field of 3D scene reconstruction is dominated by NeRFs due to their photorealistic quality, 3D Gaussian Splatting (3DGS) has recently emerged, offering similar quality with real-time rendering speeds. However, both methods primarily excel with well-controlled 3D scenes, while in-the-wild data - characterized by occlusions, dynamic objects, and varying illumination - remains challenging. NeRFs can adapt to such conditions easily through per-image embedding vectors, but 3DGS struggles due to its explicit representation and lack of shared parameters. To address this, we introduce WildGaussians, a novel approach to handle occlusions and appearance changes with 3DGS. By leveraging robust DINO features and integrating an appearance modeling module within 3DGS, our method achieves state-of-the-art results. We demonstrate that WildGaussians matches the real-time rendering speed of 3DGS while surpassing both 3DGS and NeRF baselines in handling in-the-wild data, all within a simple architectural framework.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext 8cef1d3b-1391-4640-9caa-ebe694f0f8d0

Cited by top-tier papers69

Ask how each one uses it

Builds on26

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines