LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering
Jonas Kulhanek, Marie-Julie Rakotosaona, Fabian Manhardt, Christina Tsalicoglou, Michael Niemeyer, Torsten Sattler, Songyou Peng, Federico Tombari
Abstract
In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our approach introduces a hierarchical LOD representation that iteratively selects optimal subsets of Gaussians based on camera distance, thus largely reducing both rendering time and GPU memory usage. We construct each LOD level by applying a depth-aware 3D smoothing filter, followed by importance-based pruning and fine-tuning to maintain visual fidelity. To further reduce memory overhead, we partition the scene into spatial chunks and dynamically load only relevant Gaussians during rendering, employing an opacity-blending mechanism to avoid visual artifacts at chunk boundaries. Our method achieves state-of-the-art performance on both outdoor (Hierarchical 3DGS) and indoor (Zip-NeRF) datasets, delivering high-quality renderings with reduced latency and memory requirements.
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Install the CLIlune papers fulltext 33f6f155-4efd-4b88-be5b-2f66c6b138cfCited by top-tier papers9
- Faster-GS: Analyzing and Improving Gaussian Splatting OptimizationFlorian Hahlbohm, Linus Franke, Martin Eisemann, Marcus A. MagnorCVPR 2026 · 16 citations
- Mobile-GS: Real-time Gaussian Splatting for Mobile DevicesXiaobiao Du, Yida Wang, Kun Zhan, Xin YuICLR 2026 · 13 citations
- CLoD-GS: Continuous Level-of-Detail via 3D Gaussian SplattingZhigang Cheng, Mingchao Sun, Yu Liu, Zengye Ge et al.ICLR 2026 · 6 citations
- Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian SplattingYuanyuan Gao, YUNING GONG, Yifei Liu, Jingfeng Li et al.CVPR 2026 · 6 citations
- NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian SplattingBrent Zoomers, Florian Hahlbohm, Joni Vanherck, Lode Jorissen et al.CVPR 2026 · 3 citations
Builds on16
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan et al.CVPR 2022 · 1,603 citations
- Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan et al.ICCV 2023 · 799 citations
- Block-NeRF: Scalable Large Scene Neural View SynthesisMatthew Tancik, Vincent Casser, Xinchen Yan, Sabeek Pradhan et al.CVPR 2022 · 702 citations
- LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPSZhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu et al.NeurIPS 2024 · 681 citations
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