Illumination-Consistent Human-Scene Reconstruction from Monocular Video
Rongbin Zheng, Wensheng Li, Lingzhe Zeng, Dong Wang, Chengying Gao
Abstract
Reconstructing 3D humans and scenes from monocular videos is a challenging task, particularly due to human motion, varying illumination, and dynamic scene shadows. While recent works have explored scene disentanglement by jointly modeling humans and their surrounding scenes, they often overlook illumination and shadow effects—resulting in inconsistent human appearance and degraded scene realism. To address this gap, we propose a photometrically consistent integration of human and scene reconstruction based on 3D Gaussian Splatting, with a key focus on modeling spatially-varying illumination and shadows. Central to our method is a learnable light volume that provides localized lighting cues to human Gaussians, enabling more realistic and consistent appearance synthesis. To further ensure accurate human geometry and alignment, we adopt a two-stage reconstruction strategy: we first optimize a human mesh and then anchor Gaussians to the refined surface. In addition, we introduce an implicit shadow estimation module that disentangles cast shadows from the scene, thus supporting plausible human shadow synthesis. Our framework also facilitates human relighting and compositing into novel scenes with contextually appropriate lighting. Quantitative and qualitative results demonstrate that our method achieves state-of-the-art performance, producing consistent appearances, realistic illumination, and enhanced overall scene realism.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext d9b901b9-e3ea-4e23-8269-f0d3e919e4ffBuilds on39
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian SplattingZeyu Yang, Hongye Yang, Zijie Pan, Li ZhangICLR 2024 · 529 citations
- HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular VideoChung-Yi Weng, Brian Curless, Pratul P. Srinivasan, Jonathan T. Barron et al.CVPR 2022 · 411 citations
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene ReconstructionZiyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao et al.CVPR 2024 · 302 citations
- Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance RenderingYoungjoong Kwon, Dahun Kim, Duygu Ceylan, Henry FuchsNeurIPS 2021 · 224 citations
Related papers
- GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo CollectionsHaiyang Bai, Jiaqi Zhu, Songru Jiang, Wei Huang et al.ICCV 2025 · 14 citations
- Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular VideoSeonghwa Choi, Moonkyeong Choi, Mingyu Jang, Jaekyung Kim et al.ACM MM 2025 · 1 citation
- SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse RenderingJiahao Niu, Rongjia Zheng, Wenju Xu, Wei-Shi Zheng et al.CVPR 2026 · 1 citation
- SunFaded: Illumination-Aware Gaussian Splatting for Dark Scenes with Camera-Mounted Active LightingWenjie Chang, Tianle Ding, Wenfei Yang, Tianzhu ZhangCVPR 2026
- Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction ReconstructionHyungjun Doh, Dong In Lee, Seunggeun Chi, Pin-Hao Huang et al.ACM MM 2025 · 1 citation
