Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Video
Seonghwa Choi, Moonkyeong Choi, Mingyu Jang, Jaekyung Kim, Jianfei Cai, Wen-Huang Cheng, Sanghoon Lee
Abstract
Modeling relightable and animatable human avatars from monocular video is a long-standing and challenging task. Recently, Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) methods have been employed to reconstruct the avatars. However, they often produce unsatisfactory photo-realistic results because of insufficient geometrical details related to body motion, such as clothing wrinkles. In this paper, we propose a 3DGS-based human avatar modeling framework, termed as Relightable and Dynamic Gaussian Avatar (RnD-Avatar), that presents accurate pose-variant deformation for high-fidelity geometrical details. To achieve this, we introduce dynamic skinning weights that define the human avatar's articulation based on pose while also learning additional deformations induced by body motion. We also introduce a novel regularization to capture fine geometric details under sparse visual cues. Furthermore, we present a new multi-view dataset with varied lighting conditions to evaluate relight. Our framework enables realistic rendering of novel poses and views while supporting photo-realistic lighting effects under arbitrary lighting conditions. Our method achieves state-of-the-art performance in novel view synthesis, novel pose rendering, and relighting.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext ab49e53e-3632-4abb-b9a6-8518842d448aBuilds on26
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Animatable Neural Radiance Fields for Modeling Dynamic Human BodiesSida Peng, Junting Dong, Qianqian Wang, Shangzhan Zhang et al.ICCV 2021 · 461 citations
- HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular VideoChung-Yi Weng, Brian Curless, Pratul P. Srinivasan, Jonathan T. Barron et al.CVPR 2022 · 411 citations
- Mixture of volumetric primitives for efficient neural renderingStephen Lombardi, Tomas Simon, Gabriel Schwartz, Michael Zollhöfer et al.SIGGRAPH 2021 · 240 citations
- SelfRecon: Self Reconstruction Your Digital Avatar from Monocular VideoBoyi Jiang, Yang Hong, Hujun Bao, Juyong ZhangCVPR 2022 · 142 citations
Related papers
- 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian SplattingZhiyin Qian, Shaofei Wang, Marko Mihajlovic, Andreas Geiger et al.CVPR 2024 · 131 citations
- Animatable Gaussians: Learning Pose-Dependent Gaussian Maps for High-Fidelity Human Avatar ModelingZhe Li, Zerong Zheng, Lizhen Wang, Yebin LiuCVPR 2024
- Secondary Motion-Aware 3D Clothed Gaussian Avatars from Monocular VideosSeungeun Lee, Seungjun Moon, Hah Min Lew, Ji-Su Kang et al.ICLR 2026
- Human Gaussian Splatting: Real-Time Rendering of Animatable AvatarsArthur Moreau, Jifei Song, Helisa Dhamo, Richard Shaw et al.CVPR 2024 · 55 citations
- RNG: Relightable Neural GaussiansJiahui Fan, Fujun Luan, Jian Yang, Milos Hasan et al.CVPR 2025
