SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Rendering
Jiahao Niu, Rongjia Zheng, Wenju Xu, Wei-Shi Zheng, Qing Zhang
Abstract
We present SGS-Intrinsic, an indoor inverse rendering framework that works well for sparse-view images. Unlike existing 3D Gaussian Splatting (3DGS) based methods that focus on object-centric reconstruction and fail to work under sparse view settings, our method allows to achieve high-quality geometry reconstruction and accurate disentanglement of material and illumination. The core idea is to construct a dense and geometry-consistent Gaussian semantic field guided by semantic and geometric priors, providing a reliable foundation for subsequent inverse rendering. Building upon this, we perform material-illumination disentanglement by combining a hybrid illumination model and material prior to effectively capture illumination-material interactions. To mitigate the impact of cast shadows and enhance the robustness of material recovery, we introduce illumination-invariant material constraint together with a deshadowing model. Extensive experiments on benchmark datasets show that our method consistently improves both reconstruction fidelity and inverse rendering quality over existing 3DGS-based inverse rendering approaches. Our code is available at https://github.com/GrumpySloths/SGS_Intrinsic.github.io.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 3132264e-2e96-40cf-89b9-27d7290affe1Builds on37
- Learning Transferable Visual Models From Natural Language SupervisionAlec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh et al.ICML 2021 · 47,906 citations
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan et al.CVPR 2022 · 1,603 citations
- ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score DistillationZhengyi Wang, Cheng Lu, Yikai Wang, Fan Bao et al.NeurIPS 2023 · 1,498 citations
Related papers
- IR-HGP: Physically-Aware Gaussian Inverse Rendering for High-Illumination Scenes via Generative PriorsQingan Zhang, Wensheng Li, Chengying GaoCVPR 2026
- GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material PriorsKang Du, Zhihao Liang, Yulin Shen, Zeyu WangICCV 2025 · 3 citations
- PBR-NeRF: Inverse Rendering with Physics-Based Neural FieldsSean Wu, Shamik Basu, Tim Broedermann, Luc Van Gool et al.CVPR 2025
- GS-IR: 3D Gaussian Splatting for Inverse RenderingZhihao Liang, Qi Zhang, Ying Feng, Ying Shan et al.CVPR 2024
- GauUpdate: New Object Insertion in 3D Gaussian Fields with Consistent Global IlluminationChengwei Ren, Fan Zhang, Liangchao Xu, Liang Pan et al.ICCV 2025 · 1 citation
