Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design
Michael Dennis, Natasha Jaques, Eugene Vinitsky, Alexandre M. Bayen, Stuart Russell, Andrew Critch, Sergey Levine
摘要
A wide range of reinforcement learning (RL) problems - including robustness, transfer learning, unsupervised RL, and emergent complexity - require specifying a distribution of tasks or environments in which a policy will be trained. However, creating a useful distribution of environments is error prone, and takes a significant amount of developer time and effort. We propose Unsupervised Environment Design (UED) as an alternative paradigm, where developers provide environments with unknown parameters, and these parameters are used to automatically produce a distribution over valid, solvable environments. Existing approaches to automatically generating environments suffer from common failure modes: domain randomization cannot generate structure or adapt the difficulty of the environment to the agent's learning progress, and minimax adversarial training leads to worst-case environments that are often unsolvable. To generate structured, solvable environments for our protagonist agent, we introduce a second, antagonist agent that is allied with the environment-generating adversary. The adversary is motivated to generate environments which maximize regret, defined as the difference between the protagonist and antagonist agent's return. We call our technique Protagonist Antagonist Induced Regret Environment Design (PAIRED). Our experiments demonstrate that PAIRED produces a natural curriculum of increasingly complex environments, and PAIRED agents achieve higher zero-shot transfer performance when tested in highly novel environments.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper106
- 🏘️ ProcTHOR: Large-Scale Embodied AI Using Procedural GenerationMatt Deitke, Eli VanderBilt, Alvaro Herrasti, Luca Weihs 等NeurIPS 2022 · 被引用 596 次
- Absolute Zero: Reinforced Self-play Reasoning with Zero DataAndrew Zhao, Yiran Wu, Tong Wu, Quentin Xu 等NeurIPS 2025 · 被引用 361 次
- SOTOPIA: Interactive Evaluation for Social Intelligence in Language AgentsXuhui Zhou, Hao Zhu, Leena Mathur, Ruohong Zhang 等ICLR 2024 · 被引用 288 次
- Rainbow Teaming: Open-Ended Generation of Diverse Adversarial PromptsMikayel Samvelyan, Sharath Chandra Raparthy, Andrei Lupu, Eric Hambro 等NeurIPS 2024 · 被引用 231 次
- Prioritized Level ReplayMinqi Jiang, Edward Grefenstette, Tim RocktäschelICML 2021 · 被引用 211 次
它引用的顶会 Paper4
- Emergent Tool Use From Multi-Agent AutocurriculaBowen Baker, Ingmar Kanitscheider, Todor M. Markov, Yi Wu 等ICLR 2020 · 被引用 751 次
- Adversarial Policies: Attacking Deep Reinforcement LearningAdam Gleave, Michael Dennis, Cody Wild, Neel Kant 等ICLR 2020 · 被引用 415 次
- Enhanced POET: Open-ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their SolutionsRui Wang, Joel Lehman, Aditya Rawal, Jiale Zhi 等ICML 2020 · 被引用 148 次
- Learning with AMIGo: Adversarially Motivated Intrinsic GoalsAndres Campero, Roberta Raileanu, Heinrich Küttler, Joshua B. Tenenbaum 等ICLR 2021 · 被引用 48 次
相关 Paper
- Replay-Guided Adversarial Environment DesignMinqi Jiang, Michael Dennis, Jack Parker-Holder, Jakob N. Foerster 等NeurIPS 2021 · 被引用 148 次
- Improving Regret Approximation for Unsupervised Dynamic Environment GenerationHarry Mead, Bruno Lacerda, Jakob N. Foerster, Nick HawesNeurIPS 2025 · 被引用 1 次
- Adversarial Environment Design via Regret-Guided Diffusion ModelsHojun Chung, Junseo Lee, Minsoo Kim, Dohyeong Kim 等NeurIPS 2024 · 被引用 11 次
- MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement LearningMikayel Samvelyan, Akbir Khan, Michael Dennis, Minqi Jiang 等ICLR 2023 · 被引用 3 次
- Grounding Aleatoric Uncertainty for Unsupervised Environment DesignMinqi Jiang, Michael Dennis, Jack Parker-Holder, Andrei Lupu 等NeurIPS 2022 · 被引用 18 次
