Prioritized Level Replay
Minqi Jiang, Edward Grefenstette, Tim Rocktäschel
摘要
Simulated environments with procedurally generated content have become popular benchmarks for testing systematic generalization of reinforcement learning agents. Every level in such an environment is algorithmically created, thereby exhibiting a unique configuration of underlying factors of variation, such as layout, positions of entities, asset appearances, or even the rules governing environment transitions. Fixed sets of training levels can be determined to aid comparison and reproducibility, and test levels can be held out to evaluate the generalization and robustness of agents. While prior work samples training levels in a direct way (e.g. uniformly) for the agent to learn from, we investigate the hypothesis that different levels provide different learning progress for an agent at specific times during training. We introduce Prioritized Level Replay, a general framework for estimating the future learning potential of a level given the current state of the agent's policy. We find that temporal-difference (TD) errors, while previously used to selectively sample past transitions, also prove effective for scoring a level's future learning potential in generating entire episodes that an agent would experience when replaying it. We report significantly improved sample-efficiency and generalization on the majority of Procgen Benchmark environments as well as two challenging MiniGrid environments. Lastly, we present a qualitative analysis showing that Prioritized Level Replay induces an implicit curriculum, taking the agent gradually from easier to harder levels.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper85
- Promptbreeder: Self-Referential Self-Improvement via Prompt EvolutionChrisantha Fernando, Dylan Banarse, Henryk Michalewski, Simon Osindero 等ICML 2024 · 被引用 432 次
- DigiRL: Training In-The-Wild Device-Control Agents with Autonomous Reinforcement LearningHao Bai, Yifei Zhou, Jiayi Pan, Mert Cemri 等NeurIPS 2024 · 被引用 239 次
- Why Generalization in RL is Difficult: Epistemic POMDPs and Implicit Partial ObservabilityDibya Ghosh, Jad Rahme, Aviral Kumar, Amy Zhang 等NeurIPS 2021 · 被引用 176 次
- Evolving Curricula with Regret-Based Environment DesignJack Parker-Holder, Minqi Jiang, Michael Dennis, Mikayel Samvelyan 等ICML 2022 · 被引用 175 次
- Human-Timescale Adaptation in an Open-Ended Task SpaceJakob Bauer, Kate Baumli, Feryal M. P. Behbahani, Avishkar Bhoopchand 等ICML 2023 · 被引用 155 次
它引用的顶会 Paper13
- Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from PixelsDenis Yarats, Ilya Kostrikov, Rob FergusICLR 2021 · 被引用 911 次
- Leveraging Procedural Generation to Benchmark Reinforcement LearningKarl Cobbe, Christopher Hesse, Jacob Hilton, John SchulmanICML 2020 · 被引用 685 次
- Emergent Complexity and Zero-shot Transfer via Unsupervised Environment DesignMichael Dennis, Natasha Jaques, Eugene Vinitsky, Alexandre M. Bayen 等NeurIPS 2020 · 被引用 362 次
- The NetHack Learning EnvironmentHeinrich Küttler, Nantas Nardelli, Alexander H. Miller, Roberta Raileanu 等NeurIPS 2020 · 被引用 251 次
- RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated EnvironmentsRoberta Raileanu, Tim RocktäschelICLR 2020 · 被引用 198 次
相关 Paper
- Implicit Curriculum in Procgen Made ExplicitZhenxiong Tan, Kaixin Wang, Xinchao WangNeurIPS 2024
- Replay-Guided Adversarial Environment DesignMinqi Jiang, Michael Dennis, Jack Parker-Holder, Jakob N. Foerster 等NeurIPS 2021 · 被引用 148 次
- PACE: Parameter Change for Unsupervised Environment DesignFang YUAN, Junjie Zeng, Qinglun Li, Long Qin 等ICML 2026
- Adaptive Procedural Task Generation for Hard-Exploration ProblemsKuan Fang, Yuke Zhu, Silvio Savarese, Li Fei-FeiICLR 2021 · 被引用 36 次
- Improving Policy Optimization with Generalist-Specialist LearningZhiwei Jia, Xuanlin Li, Zhan Ling, Shuang Liu 等ICML 2022 · 被引用 32 次
