The NetHack Learning Environment
Heinrich Küttler, Nantas Nardelli, Alexander H. Miller, Roberta Raileanu, Marco Selvatici, Edward Grefenstette, Tim Rocktäschel
摘要
Progress in Reinforcement Learning (RL) algorithms goes hand-in-hand with the development of challenging environments that test the limits of current methods. While existing RL environments are either sufficiently complex or based on fast simulation, they are rarely both. Here, we present the NetHack Learning Environment (NLE), a scalable, procedurally generated, stochastic, rich, and challenging environment for RL research based on the popular single-player terminalbased roguelike game, NetHack. We argue that NetHack is sufficiently complex to drive long-term research on problems such as exploration, planning, skill acquisition, and language-conditioned RL, while dramatically reducing the computational resources required to gather a large amount of experience. We compare NLE and its task suite to existing alternatives, and discuss why it is an ideal medium for testing the robustness and systematic generalization of RL agents. We demonstrate empirical success for early stages of the game using a distributed Deep RL baseline and Random Network Distillation exploration, alongside qualitative analysis of various agents trained in the environment. NLE is open source and available at https://github.com/facebookresearch/nle .
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper73
- WebArena: A Realistic Web Environment for Building Autonomous AgentsShuyan Zhou, Frank F. Xu, Hao Zhu, Xuhui Zhou 等ICLR 2024 · 被引用 1,197 次
- ALFWorld: Aligning Text and Embodied Environments for Interactive LearningMohit Shridhar, Xingdi Yuan, Marc-Alexandre Côté, Yonatan Bisk 等ICLR 2021 · 被引用 819 次
- AgentBench: Evaluating LLMs as AgentsXiao Liu, Hao Yu, Hanchen Zhang, Yifan Xu 等ICLR 2024 · 被引用 748 次
- Fine-Tuning Large Vision-Language Models as Decision-Making Agents via Reinforcement LearningSimon Zhai, Hao Bai, Zipeng Lin, Jiayi Pan 等NeurIPS 2024 · 被引用 214 次
- Prioritized Level ReplayMinqi Jiang, Edward Grefenstette, Tim RocktäschelICML 2021 · 被引用 211 次
它引用的顶会 Paper3
- Leveraging Procedural Generation to Benchmark Reinforcement LearningKarl Cobbe, Christopher Hesse, Jacob Hilton, John SchulmanICML 2020 · 被引用 685 次
- RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated EnvironmentsRoberta Raileanu, Tim RocktäschelICLR 2020 · 被引用 198 次
- RTFM: Generalising to New Environment Dynamics via ReadingVictor Zhong, Tim Rocktäschel, Edward GrefenstetteICLR 2020 · 被引用 44 次
相关 Paper
- Scalable Option Learning in High-Throughput EnvironmentsMikael Henaff, Scott Fujimoto, Michael Matthews, Michael RabbatICML 2026 · 被引用 5 次
- Improving Policy Learning via Language Dynamics DistillationVictor Zhong, Jesse Mu, Luke Zettlemoyer, Edward Grefenstette 等NeurIPS 2022 · 被引用 16 次
- BALROG: Benchmarking Agentic LLM and VLM Reasoning On GamesDavide Paglieri, Bartlomiej Cupial, Samuel Coward, Ulyana Piterbarg 等ICLR 2025
- LeDeepChef Deep Reinforcement Learning Agent for Families of Text-Based GamesLeonard Adolphs, Thomas HofmannAAAI 2020 · 被引用 48 次
- Learning About Progress From ExpertsJake Bruce, Ankit Anand, Bogdan Mazoure, Rob FergusICLR 2023
