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ICLR2020顶会

Emergent Tool Use From Multi-Agent Autocurricula

Bowen Baker, Ingmar Kanitscheider, Todor M. Markov, Yi Wu, Glenn Powell, Bob McGrew, Igor Mordatch

2020年份
751被引次数
109顶会引用

摘要

Through multi-agent competition, the simple objective of hide-and-seek, and standard reinforcement learning algorithms at scale, we find that agents create a selfsupervised autocurriculum inducing multiple distinct rounds of emergent strategy, many of which require sophisticated tool use and coordination. We find clear evidence of six emergent phases in agent strategy in our environment, each of which creates a new pressure for the opposing team to adapt; for instance, agents learn to build multi-object shelters using moveable boxes which in turn leads to agents discovering that they can overcome obstacles using ramps. We further provide evidence that multi-agent competition may scale better with increasing environment complexity and leads to behavior that centers around far more human-relevant skills than other self-supervised reinforcement learning methods such as intrinsic motivation. Finally, we propose transfer and fine-tuning as a way to quantitatively evaluate targeted capabilities, and we compare hide-and-seek agents to both intrinsic motivation and random initialization baselines in a suite of domain-specific intelligence tests. * This was a large project and many people made significant contributions. Bowen, Bob, and Igor conceived the project and provided guidance through all stages of the work. Bowen created the initial environment, infrastructure and models, and obtained the first results of sequential skill progression. Ingmar obtained the first results of tool use, contributed to environment variants, created domain-specific statistics, and with Bowen created the final environment. Todor created the manipulation tasks in the transfer suite, helped Yi with the RND baseline, and prepared code for open-sourcing. Yi created the navigation tasks in the transfer suite, intrinsic motivation comparisons, and contributed to environment variants. Glenn contributed to designing the final environment and created final renderings and project video. Igor provided research supervision and team leadership. † Work performed while at OpenAI

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