ModSkill: Physical Character Skill Modularization
Yiming Huang, Zhiyang Dou, Lingjie Liu
摘要
Human motion is highly diverse and dynamic, posing challenges for imitation learning algorithms that aim to generalize motor skills for controlling simulated characters. Previous methods typically rely on a universal full-body controller for tracking reference motion (tracking-based model) or a unified full-body skill embedding space (skill embedding). However, these approaches often struggle to generalize and scale to larger motion datasets. In this work, we introduce a novel skill learning framework, ModSkill, that decouples complex full-body skills into compositional, modular skills for independent body parts. Our framework features a skill modularization attention layer that processes policy observations into modular skill embeddings that guide low-level controllers for each body part. We also propose an Active Skill Learning approach with Generative Adaptive Sampling, using large motion generation models to adaptively enhance policy learning in challenging tracking scenarios. Our results show that this modularized skill learning framework, enhanced by generative sampling, outperforms existing methods in precise full-body motion tracking and enables reusable skill embeddings for diverse goal-driven tasks.
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引用它的顶会 Paper7
- 🎧MOSPA: Human Motion Generation Driven by Spatial AudioShuyang Xu, Zhiyang Dou, Mingyi Shi, Liang Pan 等NeurIPS 2025 · 被引用 13 次
- Go to Zero: Towards Zero-Shot Motion Generation with Million-Scale DataKe Fan, Shunlin Lu, Minyue Dai, Runyi Yu 等ICCV 2025 · 被引用 11 次
- Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference OptimizationJingfeng Guo, Jian Liu, Jinnan Chen, Shiwei Mao 等NeurIPS 2025 · 被引用 8 次
- InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction GraphsBin Li, Ruichi Zhang, Han Liang, Jingyan Zhang 等CVPR 2026 · 被引用 4 次
- TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team SizeStefan Lionar, Gim Hee LeeCVPR 2026 · 被引用 3 次
它引用的顶会 Paper26
- AMASS: Archive of Motion Capture As Surface ShapesNaureen Mahmood, Nima Ghorbani, Nikolaus F. Troje, Gerard Pons-Moll 等ICCV 2019 · 被引用 1,784 次
- Generating Diverse and Natural 3D Human Motions from TextChuan Guo, Shihao Zou, Xinxin Zuo, Sen Wang 等CVPR 2022 · 被引用 462 次
- PhysDiff: Physics-Guided Human Motion Diffusion ModelYe Yuan, Jiaming Song, Umar Iqbal, Arash Vahdat 等ICCV 2023 · 被引用 414 次
- AMP: adversarial motion priors for stylized physics-based character controlXue Bin Peng, Ze Ma, Pieter Abbeel, Sergey Levine 等SIGGRAPH 2021 · 被引用 392 次
- Character controllers using motion VAEsHung Yu Ling, Fabio Zinno, George Cheng, Michiel van de PanneSIGGRAPH 2020 · 被引用 261 次
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