Universal Humanoid Motion Representations for Physics-Based Control
Zhengyi Luo, Jinkun Cao, Josh Merel, Alexander Winkler, Jing Huang, Kris M. Kitani, Weipeng Xu
摘要
We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control. Due to the high dimensionality of humanoids and the inherent difficulties in reinforcement learning, prior methods have focused on learning skill embeddings for a narrow range of movement styles (e.g. locomotion, game characters) from specialized motion datasets. This limited scope hampers their applicability in complex tasks. We close this gap by significantly increasing the coverage of our motion representation space. To achieve this, we first learn a motion imitator that can imitate all of human motion from a large, unstructured motion dataset. We then create our motion representation by distilling skills directly from the imitator. This is achieved by using an encoder-decoder structure with a variational information bottleneck. Additionally, we jointly learn a prior conditioned on proprioception (humanoid's own pose and velocities) to improve model expressiveness and sampling efficiency for downstream tasks. By sampling from the prior, we can generate long, stable, and diverse human motions. Using this latent space for hierarchical RL, we show that our policies solve tasks using human-like behavior. We demonstrate the effectiveness of our motion representation by solving generative tasks (e.g. strike, terrain traversal) and motion tracking using VR controllers.
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引用它的顶会 Paper41
- Flow Matching Policy GradientsDavid McAllister, Songwei Ge, Brent Yi, Chung Min Kim 等ICLR 2026 · 被引用 103 次
- Omnigrasp: Grasping Diverse Objects with Simulated HumanoidsZhengyi Luo, Jinkun Cao, Sammy Christen, Alexander Winkler 等NeurIPS 2024 · 被引用 66 次
- BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement LearningYitang Li, Zhengyi Luo, Tonghe Zhang, Cunxi Dai 等ICLR 2026 · 被引用 63 次
- Adversarial Locomotion and Motion Imitation for Humanoid Policy LearningJiyuan Shi, Xinzhe Liu, Dewei Wang, Ouyang Lu 等NeurIPS 2025 · 被引用 30 次
- InterPrior: Scaling Generative Control for Physics-Based Human-Object InteractionsSirui Xu, Samuel Schulter, Morteza Ziyadi, Xialin He 等CVPR 2026 · 被引用 14 次
它引用的顶会 Paper21
- AMASS: Archive of Motion Capture As Surface ShapesNaureen Mahmood, Nima Ghorbani, Nikolaus F. Troje, Gerard Pons-Moll 等ICCV 2019 · 被引用 1,784 次
- MotionGPT: Human Motion as a Foreign LanguageBiao Jiang, Xin Chen, Wen Liu, Jingyi Yu 等NeurIPS 2023 · 被引用 698 次
- Action-Conditioned 3D Human Motion Synthesis with Transformer VAEMathis Petrovich, Michael J. Black, Gül VarolICCV 2021 · 被引用 672 次
- HuMoR: 3D Human Motion Model for Robust Pose EstimationDavis Rempe, Tolga Birdal, Aaron Hertzmann, Jimei Yang 等ICCV 2021 · 被引用 398 次
- AMP: adversarial motion priors for stylized physics-based character controlXue Bin Peng, Ze Ma, Pieter Abbeel, Sergey Levine 等SIGGRAPH 2021 · 被引用 392 次
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