TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size
Stefan Lionar, Gim Hee Lee
摘要
Physics-based humanoid control has achieved remarkable progress in enabling realistic and high-performing single-agent behaviors, yet extending these capabilities to cooperative human-object interaction (HOI) remains challenging. We present TeamHOI, a framework that enables a single decentralized policy to handle cooperative HOIs across any number of cooperating agents. Each agent operates using local observations while attending to other teammates through a Transformer-based policy network with teammate tokens, allowing scalable coordination across variable team sizes. To enforce motion realism while addressing the scarcity of cooperative HOI data, we further introduce a masked Adversarial Motion Prior (AMP) strategy that uses single-human reference motions while masking object-interacting body parts during training. The masked regions are then guided through task rewards to produce diverse and physically plausible cooperative behaviors. We evaluate TeamHOI on a challenging cooperative carrying task involving two to eight humanoid agents and varied object geometries. Finally, to promote stable carrying, we design a team-size- and shape-agnostic formation reward. TeamHOI achieves high success rates and demonstrates coherent cooperation across diverse configurations with a single policy.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper1
问问它们各自怎么用它它引用的顶会 Paper42
- AMASS: Archive of Motion Capture As Surface ShapesNaureen Mahmood, Nima Ghorbani, Nikolaus F. Troje, Gerard Pons-Moll 等ICCV 2019 · 被引用 1,784 次
- AMP: adversarial motion priors for stylized physics-based character controlXue Bin Peng, Ze Ma, Pieter Abbeel, Sergey Levine 等SIGGRAPH 2021 · 被引用 392 次
- Human Motion Diffusion as a Generative PriorYoni Shafir, Guy Tevet, Roy Kapon, Amit Haim BermanoICLR 2024 · 被引用 371 次
- Perpetual Humanoid Control for Real-time Simulated AvatarsZhengyi Luo, Jinkun Cao, Alexander Winkler, Kris Kitani 等ICCV 2023 · 被引用 256 次
- Guided Motion Diffusion for Controllable Human Motion SynthesisKorrawe Karunratanakul, Konpat Preechakul, Supasorn Suwajanakorn, Siyu TangICCV 2023 · 被引用 240 次
相关 Paper
- CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object DynamicsJiawei Gao, Ziqin Wang, Zeqi Xiao, Jingbo Wang 等NeurIPS 2024 · 被引用 57 次
- InterPrior: Scaling Generative Control for Physics-Based Human-Object InteractionsSirui Xu, Samuel Schulter, Morteza Ziyadi, Xialin He 等CVPR 2026 · 被引用 14 次
- MSTR: Multi-Scale Transformer for End-to-End Human-Object Interaction DetectionBumsoo Kim, Jonghwan Mun, Kyoung-Woon On, Minchul Shin 等CVPR 2022 · 被引用 80 次
- InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction GraphsBin Li, Ruichi Zhang, Han Liang, Jingyan Zhang 等CVPR 2026 · 被引用 4 次
- TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task TokenizationLiang Pan, Zeshi Yang, Zhiyang Dou, Wenjia Wang 等CVPR 2025
