PCGS: Progressive Compression of 3D Gaussian Splatting
Yihang Chen, Mengyao Li, Qianyi Wu, Weiyao Lin, Mehrtash Harandi, Jianfei Cai
摘要
3D Gaussian Splatting (3DGS) achieves impressive rendering fidelity and speed for novel view synthesis. However, its substantial data size poses a significant challenge for practical applications. While many compression techniques have been proposed, they fail to efficiently utilize existing bitstreams in on-demand applications due to their lack of progressivity, leading to a waste of resource. To address this issue, we propose PCGS (Progressive Compression of 3D Gaussian Splatting), which adaptively controls both the quantity and quality of Gaussians (or anchors) to enable effective progressivity for on-demand applications. Specifically, for quantity, we introduce a progressive masking strategy that incrementally incorporates new anchors while refining existing ones to enhance fidelity. For quality, we propose a progressive quantization approach that gradually reduces quantization step sizes to achieve finer modeling of Gaussian attributes. Furthermore, to compact the incremental bitstreams, we leverage existing quantization results to refine probability prediction, improving entropy coding efficiency across progressive levels. Overall, PCGS achieves progressivity while maintaining compression performance comparable to SoTA non-progressive methods.
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引用它的顶会 Paper4
- RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting ProcessingKaifa Yang, Qi Yang, Yiling Xu, Zhu LiCVPR 2026 · 被引用 4 次
- TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and TrackingHanzhi Guo, Dongdong Weng, Mo Su, Yixiao Chen 等CVPR 2026 · 被引用 1 次
- Plug-and-Play Optimization for 3D Gaussian Splatting Compression: Distribution Regularization, Probabilistic Pruning and Detail CompensationTian Bai, Zheng Qiu, Haojie Chen, Ziyang DaiAAAI 2026
- SizeGS: Size-aware Compression of 3D Gaussian Splatting via Mixed Integer ProgrammingShuzhao Xie, Jiahang Liu, Weixiang Zhang, Shijia Ge 等ACM MM 2025
它引用的顶会 Paper14
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- GaussianPro: 3D Gaussian Splatting with Progressive PropagationKai Cheng, Xiaoxiao Long, Kaizhi Yang, Yao Yao 等ICML 2024 · 被引用 241 次
- ContextGS : Compact 3D Gaussian Splatting with Anchor Level Context ModelYufei Wang, Zhihao Li, Lanqing Guo, Wenhan Yang 等NeurIPS 2024 · 被引用 145 次
- Compressed 3D Gaussian Splatting for Accelerated Novel View SynthesisSimon Niedermayr, Josef Stumpfegger, Rüdiger WestermannCVPR 2024 · 被引用 138 次
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