RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processing
Kaifa Yang, Qi Yang, Yiling Xu, Zhu Li
摘要
3D Gaussian Splatting (3DGS) has emerged as a leading technology for high-quality 3D scene reconstruction. However, the iterative refinement and densification process leads to the generation of a large number of primitives, each contributing to the reconstruction to a substantially different extent. Estimating primitive importance is thus crucial, both for removing redundancy during reconstruction and for enabling efficient compression and transmission. Existing methods typically rely on rendering-based analyses, where each primitive is evaluated through its contribution across multiple camera viewpoints. However, such methods are 1) sensitive to the number and selection of views; 2) rely on specialized differentiable rasterizers; and 3) have long calculation times that grow linearly with view count, making them difficult to integrate as plugand-play modules, as well as resulting in limited scalability and generalization. To address these issues, we propose RAP -a fast feedforward Rendering-free Attributeguided method for efficient importance score Prediction in 3DGS. RAP infers primitive significance directly from intrinsic Gaussian attributes and local neighborhood statistics, avoiding any rendering-based or visibility-dependent computations. A compact MLP is trained to predict perprimitive importance scores using a combination of rendering loss, pruning-aware loss, and significance distribution regularization loss. After being trained on a small set of scenes, RAP generalizes effectively to unseen data and can be seamlessly integrated into reconstruction, compression, and transmission pipelines, providing a unified and efficient pruning solution. Our code is publicly available at: https://github.com/yyyykf/RAP
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