Evolving High-Quality Rendering and Reconstruction in a Unified Framework with Contribution-Adaptive Regularization
You Shen, Zhipeng Zhang, Xinyang Li, Yansong Qu, Yu Lin, Shengchuan Zhang, Liujuan Cao
摘要
Representing 3D scenes from multiview images is a core challenge in computer vision and graphics, which requires both precise rendering and accurate reconstruction. Recently, 3D Gaussian Splatting (3DGS) has garnered significant attention for its high-quality rendering and fast inference speed. Yet, due to the unstructured and irregular nature of Gaussian point clouds, ensuring accurate geometry reconstruction remains difficult. Existing methods primarily focus on geometry regularization, with common approaches including primitive-based and dual-model frameworks. However, the former suffers from inherent conflicts between rendering and reconstruction, while the latter is computationally and storage-intensive. To address these challenges, we propose CarGS, a unified model leveraging Contribution-adaptive regularization to achieve simultaneous, high-quality rendering and surface reconstruction. The essence of our framework is learning adaptive contribution for Gaussian primitives by squeezing the knowledge from geometry regularization into a compact MLP. Additionally, we introduce a geometry-guided densification strategy with clues from both normals and Signed Distance Fields (SDF) to improve the capability of capturing high-frequency details. Our design improves the mutual learning of the two tasks, meanwhile its unified structure doesn't require separate models as in dual-model based approaches, guaranteeing efficiency. Extensive experiments demonstrate CarGS's ability to achieve state-of-the-art (SOTA) results in both rendering fidelity and reconstruction accuracy while maintaining real-time speed and minimal storage size.
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引用它的顶会 Paper7
- FastVGGT: Fast Visual Geometry TransformerYou Shen, Zhipeng Zhang, Yansong Qu, Xiawu Zheng 等ICLR 2026 · 被引用 73 次
- PanoVGGT: Feed-Forward 3D Reconstruction from Panoramic ImageryYijing Guo, Mengjun Chao, Luo Wang, Tianyang Zhao 等CVPR 2026 · 被引用 11 次
- XSpecMesh: Quality-Preserving Auto-Regressive Mesh Generation Acceleration via Multi-Head Speculative DecodingDian Chen, Yansong Qu, Xinyang Li, Ming Li 等ICML 2026 · 被引用 5 次
- Training-Free Hierarchical Scene Understanding for Gaussian Splatting with Superpoint GraphsShaohui Dai, Yansong Qu, Zheyan Li, Xinyang Li 等ACM MM 2025 · 被引用 3 次
- Seg-Wild: Interactive Segmentation based on 3D Gaussian Splatting for Unconstrained Image CollectionsYongtang Bao, Chengjie Tang, Yuze Wang, Haojie LiACM MM 2025 · 被引用 2 次
它引用的顶会 Paper19
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 被引用 2,700 次
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt 等NeurIPS 2021 · 被引用 2,500 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
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