PATexGS: Perceptual-Adaptive Texture Scheduling for Visual Coherence in Textured Gaussian Splatting
Yuesong Wang, Dounian Ma, Xiaoyu Chen, Tao Guan
摘要
3D Gaussian Splatting (3DGS) has emerged as a mainstream solution for real-time rendering and high-fidelity novel view synthesis. Building on this foundation, methods based on Textured Gaussians further improve the expression ability by incorporating explicit texture mapping into Gaussians. However, their reliance on fixed texture resolution often results in noticeable visual incoherence, triggering artifacts such as aliasing or inconsistent sharpness under different viewpoints. To address these issues, we propose PATexGS, a perceptual-adaptive texture scheduling framework designed to improve visual coherence for Textured Gaussians. Specifically, we introduce an entropy-guided texture allocation strategy that dynamically adjusts texture resolution based on each Gaussian’s spatial gradient and rendering contribution, constantly preserving details while being memory efficiency. Furthermore, we incorporate a mipmap-inspired hierarchical scheduling mechanism that adaptively schedule texture levels according to view-dependent projection scale, effectively suppressing aliasing and further enhancing perceptual consistency. Extensive experiments on diverse real-world scenes demonstrate that PATexGS significantly improves visual coherence while maintaining high rendering quality, outperforming existing TexturedGS variants in both perceptual fidelity and storage efficiency.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper17
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 被引用 2,700 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等ICCV 2023 · 被引用 799 次
- Mip-Splatting: Alias-Free 3D Gaussian SplattingZehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler 等CVPR 2024 · 被引用 360 次
相关 Paper
- A^2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene RepresentationSheng-Chi Hsu, Ting-Yu Yen, Shih-Hsuan Hung, Hung-Kuo ChuICLR 2026 · 被引用 1 次
- CaDGS: Modeling Inter-Gaussian Mutual Information for Dynamic Novel View SynthesisYunlong Zhao, Xiaoheng Deng, Zhuohua Qiu, Feng Yang 等ACM MM 2025
- TileGS: Adaptive Gaussian Densification Through Tile-Guided Perceptual AnalysisYiwen Wang, Ran Yi, Lizhuang MaAAAI 2026
- PCGS: Progressive Compression of 3D Gaussian SplattingYihang Chen, Mengyao Li, Qianyi Wu, Weiyao Lin 等AAAI 2026 · 被引用 15 次
- Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian SplattingHongbi Zhou, Zhangkai NiICML 2025
