ContextGS : Compact 3D Gaussian Splatting with Anchor Level Context Model
Yufei Wang, Zhihao Li, Lanqing Guo, Wenhan Yang, Alex C. Kot, Bihan Wen
摘要
Recently, 3D Gaussian Splatting (3DGS) has become a promising framework for novel view synthesis, offering fast rendering speeds and high fidelity. However, the large number of Gaussians and their associated attributes require effective compression techniques. Existing methods primarily compress neural Gaussians individually and independently, i.e., coding all the neural Gaussians at the same time, with little design for their interactions and spatial dependence. Inspired by the effectiveness of the context model in image compression, we propose the first autoregressive model at the anchor level for 3DGS compression in this work. We divide anchors into different levels and the anchors that are not coded yet can be predicted based on the already coded ones in all the coarser levels, leading to more accurate modeling and higher coding efficiency. To further improve the efficiency of entropy coding, e.g., to code the coarsest level with no already coded anchors, we propose to introduce a low-dimensional quantized feature as the hyperprior for each anchor, which can be effectively compressed. Our work pioneers the context model in the anchor level for 3DGS representation, yielding an impressive size reduction of over 100 times compared to vanilla 3DGS and 15 times compared to the most recent state-of-the-art work Scaffold-GS, while achieving comparable or even higher rendering quality.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper29
- Optimized Minimal 3D Gaussian SplattingJoo Chan Lee, Jong Hwan Ko, Eunbyung ParkNeurIPS 2025 · 被引用 27 次
- PCGS: Progressive Compression of 3D Gaussian SplattingYihang Chen, Mengyao Li, Qianyi Wu, Weiyao Lin 等AAAI 2026 · 被引用 15 次
- Mobile-GS: Real-time Gaussian Splatting for Mobile DevicesXiaobiao Du, Yida Wang, Kun Zhan, Xin YuICLR 2026 · 被引用 13 次
- ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic ScenesJiaye Fu, Qiankun Gao, Chengxiang Wen, Yanmin Wu 等NeurIPS 2025 · 被引用 12 次
- 4DGCPro: Efficient Hierarchical 4D Gaussian Compression for Progressive Volumetric Video StreamingZihan Zheng, Zhenlong Wu, Houqiang Zhong, Yuan Tian 等NeurIPS 2025 · 被引用 12 次
它引用的顶会 Paper18
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 被引用 2,700 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- Plenoxels: Radiance Fields without Neural NetworksSara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen 等CVPR 2022 · 被引用 1,237 次
相关 Paper
- CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS CompressionYu-Ting Zhan, Cheng-Yuan Ho, Hebi Yang, Yi-Hsin Chen 等ICLR 2025
- Fast Feedforward 3D Gaussian Splatting CompressionYihang Chen, Qianyi Wu, Mengyao Li, Weiyao Lin 等ICLR 2025 · 被引用 1 次
- HDGS: Hierarchical Dynamic Gaussian Splatting for Urban Driving ScenesFudong Ge, Jin Gao, Hanshi Wang, Yiwei Zhang 等AAAI 2026
- Efficient Decoupled Feature 3D Gaussian Splatting via Hierarchical CompressionZhenqi Dai, Ting Liu, Yanning ZhangCVPR 2025
- Plug-and-Play Optimization for 3D Gaussian Splatting Compression: Distribution Regularization, Probabilistic Pruning and Detail CompensationTian Bai, Zheng Qiu, Haojie Chen, Ziyang DaiAAAI 2026
