Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction
Diwen Wan, Ruijie Lu, Gang Zeng
摘要
Rendering novel view images in dynamic scenes is a crucial yet challenging task. Current methods mainly utilize NeRF-based methods to represent the static scene and an additional time-variant MLP to model scene deformations, resulting in relatively low rendering quality as well as slow inference speed. To tackle these challenges, we propose a novel framework named Superpoint Gaussian Splatting (SP-GS). Specifically, our framework first employs explicit 3D Gaussians to reconstruct the scene and then clusters Gaussians with similar properties (e.g., rotation, translation, and location) into superpoints. Empowered by these superpoints, our method manages to extend 3D Gaussian splatting to dynamic scenes with only a slight increase in computational expense. Apart from achieving state-of-the-art visual quality and real-time rendering under high resolutions, the superpoint representation provides a stronger manipulation capability. Extensive experiments demonstrate the practicality and effectiveness of our approach on both synthetic and real-world datasets. Please see our project page at https://dnvtmf.github.io/SP_GS.github.io.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper29
- Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View SynthesisDiwen Wan, Yuxiang Wang, Ruijie Lu, Gang ZengNeurIPS 2024 · 被引用 18 次
- HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic SceneJianing Chen, Zehao Li, Yujun Cai, Hao Jiang 等NeurIPS 2025 · 被引用 14 次
- ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic ScenesJiaye Fu, Qiankun Gao, Chengxiang Wen, Yanmin Wu 等NeurIPS 2025 · 被引用 12 次
- MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-Adsorbed Gaussian SplattingShaojie Ma, Yawei Luo, Wei Yang, Yi YangICCV 2025 · 被引用 11 次
- H3D-DGS: Exploring Heterogeneous 3D Motion Representation for Deformable 3D Gaussian SplattingBing He, Yunuo Chen, Guo Lu, Qi (Cheems) Wang 等NeurIPS 2025 · 被引用 8 次
它引用的顶会 Paper34
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 被引用 2,700 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz 等ICCV 2021 · 被引用 1,442 次
相关 Paper
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene ReconstructionZiyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao 等CVPR 2024 · 被引用 302 次
- HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian SplattingYuanhao Cai, Zihao Xiao, Yixun Liang, Minghan Qin 等NeurIPS 2024 · 被引用 48 次
- DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene RenderingJiahao Lu, Jiacheng Deng, Ruijie Zhu, Yanzhe Liang 等NeurIPS 2024 · 被引用 37 次
- 3D Geometry-aware Deformable Gaussian Splatting for Dynamic View SynthesisZhicheng Lu, Xiang Guo, Le Hui, Tianrui Chen 等CVPR 2024 · 被引用 33 次
- Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian ParticleYoutian Lin, Zuozhuo Dai, Siyu Zhu, Yao YaoCVPR 2024
