DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering
Jiahao Lu, Jiacheng Deng, Ruijie Zhu, Yanzhe Liang, Wenfei Yang, Xu Zhou, Tianzhu Zhang
摘要
Dynamic scenes rendering is an intriguing yet challenging problem. Although current methods based on NeRF have achieved satisfactory performance, they still can not reach real-time levels. Recently, 3D Gaussian Splatting (3DGS) has garnered researchers attention due to their outstanding rendering quality and real-time speed. Therefore, a new paradigm has been proposed: defining a canonical 3D gaussians and deforming it to individual frames in deformable fields. However, since the coordinates of canonical 3D gaussians are filled with noise, which can transfer noise into the deformable fields, and there is currently no method that adequately considers the aggregation of 4D information. Therefore, we propose Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering (DN-4DGS). Specifically, a Noise Suppression Strategy is introduced to change the distribution of the coordinates of the canonical 3D gaussians and suppress noise. Additionally, a Decoupled Temporal-Spatial Aggregation Module is designed to aggregate information from adjacent points and frames. Extensive experiments on various real-world datasets demonstrate that our method achieves state-of-the-art rendering quality under a real-time level.
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引用它的顶会 Paper16
- ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic ScenesJiaye Fu, Qiankun Gao, Chengxiang Wen, Yanmin Wu 等NeurIPS 2025 · 被引用 12 次
- TrackingWorld: World-centric Monocular 3D Tracking of Almost All PixelsJiahao Lu, Weitao Xiong, Jiacheng Deng, Peng Li 等NeurIPS 2025 · 被引用 7 次
- CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous DrivingRui Song, Chenwei Liang, Yan Xia, Walter Zimmer 等ICCV 2025 · 被引用 4 次
- GeoGuide: Hierarchical Geometric Guidance for Open-Vocabulary 3D Semantic SegmentationXujing Tao, Chuxin Wang, Yubo Ai, Zhixin Cheng 等CVPR 2026 · 被引用 3 次
- E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event CamerasChaoran Feng, Zhenyu Tang, Wangbo Yu, Yatian Pang 等ACM MM 2025 · 被引用 3 次
它引用的顶会 Paper31
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz 等ICCV 2021 · 被引用 1,442 次
- Point Transformer V2: Grouped Vector Attention and Partition-based PoolingXiaoyang Wu, Yixing Lao, Li Jiang, Xihui Liu 等NeurIPS 2022 · 被引用 924 次
- Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields ReconstructionCheng Sun, Min Sun, Hwann-Tzong ChenCVPR 2022 · 被引用 859 次
- Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular VideoEdgar Tretschk, Ayush Tewari, Vladislav Golyanik, Michael Zollhöfer 等ICCV 2021 · 被引用 617 次
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