HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting
Yuanhao Cai, Zihao Xiao, Yixun Liang, Minghan Qin, Yulun Zhang, Xiaokang Yang, Yaoyao Liu, Alan L. Yuille
摘要
High dynamic range (HDR) novel view synthesis (NVS) aims to create photorealistic images from novel viewpoints using HDR imaging techniques. The rendered HDR images capture a wider range of brightness levels containing more details of the scene than normal low dynamic range (LDR) images. Existing HDR NVS methods are mainly based on NeRF. They suffer from long training time and slow inference speed. In this paper, we propose a new framework, High Dynamic Range Gaussian Splatting (HDR-GS), which can efficiently render novel HDR views and reconstruct LDR images with a user input exposure time. Specifically, we design a Dual Dynamic Range (DDR) Gaussian point cloud model that uses spherical harmonics to fit HDR color and employs an MLP-based tone-mapper to render LDR color. The HDR and LDR colors are then fed into two Parallel Differentiable Rasterization (PDR) processes to reconstruct HDR and LDR views. To establish the data foundation for the research of 3D Gaussian splatting-based methods in HDR NVS, we recalibrate the camera parameters and compute the initial positions for Gaussian point clouds. Experiments demonstrate that our HDR-GS surpasses the state-of-the-art NeRF-based method by 3.84 and 1.91 dB on LDR and HDR NVS while enjoying 1000x inference speed and only requiring 6.3% training time. Code and recalibrated data will be publicly available at https://github.com/caiyuanhao1998/HDR-GS . A brief video introduction of our work is available at https://youtu.be/wtU7Kcwe7ck
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper18
- Large Spatial Model: End-to-end Unposed Images to Semantic 3DZhiwen Fan, Jian Zhang, Wenyan Cong, Peihao Wang 等NeurIPS 2024 · 被引用 86 次
- PromptFix: You Prompt and We Fix the PhotoYongsheng Yu, Ziyun Zeng, Hang Hua, Jianlong Fu 等NeurIPS 2024 · 被引用 55 次
- GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDRChristophe Bolduc, Yannick Hold-Geoffroy, Jean-François LalondeICCV 2025 · 被引用 14 次
- LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View SynthesisHao Sun, Fenggen Yu, Huiyao Xu, Tao Zhang 等ACM MM 2025 · 被引用 5 次
- Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular VideosJinfeng Liu, Lingtong Kong, Mi Zhou, Jinwei Chen 等ICLR 2026 · 被引用 3 次
它引用的顶会 Paper46
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 被引用 2,700 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content CreationJiaxiang Tang, Jiawei Ren, Hang Zhou, Ziwei Liu 等ICLR 2024 · 被引用 955 次
相关 Paper
- From Chaos to Clarity: 3DGS in the DarkZhihao Li, Yufei Wang, Alex C. Kot, Bihan WenNeurIPS 2024 · 被引用 20 次
- Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene ReconstructionDiwen Wan, Ruijie Lu, Gang ZengICML 2024 · 被引用 43 次
- SeHDR: Single-Exposure HDR Novel View Synthesis Via 3D Gaussian BracketingYiyu Li, Haoyuan Wang, Ke Xu, Gerhard Petrus Hancke 等ICCV 2025 · 被引用 2 次
- Dynamic Novel View Synthesis in High Dynamic RangeKaixuan Zhang, Zhipeng Xiong, Minxian Li, Mingwu Ren 等ICLR 2026
- Casual3DHDR: High Dynamic Range 3D Gaussian Splatting from Casually Captured VideosShucheng Gong, Lingzhe Zhao, Wenpu Li, Hong Xie 等ACM MM 2025 · 被引用 2 次
