Lune

ICCV2025顶会

GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDR

Christophe Bolduc, Yannick Hold-Geoffroy, Jean-François Lalonde

2025年份
14被引次数
6顶会引用

摘要

We present GASLIGHT, a method that generates spatiallyvarying lighting from regular images. Our method proposes using HDR Gaussian Splats as light source representation, marking the first time regular images can serve as light sources in a 3D renderer. Our two-stage process first enhances the dynamic range of images plausibly and accurately by leveraging the priors embedded in diffusion models. Next, we employ Gaussian Splats to model 3D lighting, achieving spatially variant lighting. Our approach yields state-of-the-art results on HDR estimations and their applications in illuminating virtual objects and scenes. To facilitate the benchmarking of images as light sources, we introduce a novel dataset of calibrated and unsaturated HDR captures to evaluate images as light sources. We assess our method using a combination of our dataset and an existing dataset from the literature. The code to reproduce our method is available at https://lvsn.github.io/ gaslight/.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper6

问问它们各自怎么用它

它引用的顶会 Paper30

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖