GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDR
Christophe Bolduc, Yannick Hold-Geoffroy, Jean-François Lalonde
摘要
We present GASLIGHT, a method that generates spatiallyvarying lighting from regular images. Our method proposes using HDR Gaussian Splats as light source representation, marking the first time regular images can serve as light sources in a 3D renderer. Our two-stage process first enhances the dynamic range of images plausibly and accurately by leveraging the priors embedded in diffusion models. Next, we employ Gaussian Splats to model 3D lighting, achieving spatially variant lighting. Our approach yields state-of-the-art results on HDR estimations and their applications in illuminating virtual objects and scenes. To facilitate the benchmarking of images as light sources, we introduce a novel dataset of calibrated and unsaturated HDR captures to evaluate images as light sources. We assess our method using a combination of our dataset and an existing dataset from the literature. The code to reproduce our method is available at https://lvsn.github.io/ gaslight/.
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引用它的顶会 Paper6
- LuxRemix: Lighting Decomposition and Remixing for Indoor ScenesRuofan Liang, Norman Müller, Ethan Weber, Duncan Zauss 等CVPR 2026 · 被引用 7 次
- UniLight: A Unified Representation for LightingZitian Zhang, Iliyan Georgiev, Michael Fischer, Yannick Hold-Geoffroy 等CVPR 2026 · 被引用 3 次
- Lighting in Motion: Spatiotemporal HDR Lighting EstimationChristophe Bolduc, Julien Philip, Li Ma, Mingming He 等CVPR 2026 · 被引用 2 次
- Physically Inspired Gaussian Splatting for HDR Novel View SynthesisHuimin Zeng, Yue Bai, hailing wang, Yun FuCVPR 2026 · 被引用 1 次
- UAVLight: A Benchmark for Illumination-Robust 3D Reconstruction in Unmanned Aerial Vehicle (UAV) ScenesKang DU, Xue Liao, Junpeng Xia, Chaozheng Guo 等CVPR 2026 · 被引用 1 次
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