H3D-DGS: Exploring Heterogeneous 3D Motion Representation for Deformable 3D Gaussian Splatting
Bing He, Yunuo Chen, Guo Lu, Qi (Cheems) Wang, Qunshan Gu, Rong Xie, Li Song, Wenjun Zhang
摘要
Dynamic scene reconstruction poses a persistent challenge in 3D vision. Deformable 3D Gaussian Splatting has emerged as an effective method for this task, offering real-time rendering and high visual fidelity. This approach decomposes a dynamic scene into a static representation in a canonical space and time-varying scene motion. Scene motion is defined as the collective movement of all Gaussian points, and for compactness, existing approaches commonly adopt implicit neural fields or sparse control points. However, these methods predominantly rely on gradient-based optimization for all motion information. Due to the high degree of freedom, they struggle to converge on real-world datasets exhibiting complex motion. To preserve the compactness of motion representation and address convergence challenges, this paper proposes heterogeneous 3D control points, termed H3D control points, whose attributes are obtained using a hybrid strategy combining optical flow back-projection and gradient-based methods. This design decouples directly observable motion components from those that are geometrically occluded. Specifically, components of 3D motion that project onto the image plane are directly acquired via optical flow back projection, while unobservable portions are refined through gradient-based optimization. Experiments on the Neu3DV and CMU-Panoptic datasets demonstrate that our method achieves superior performance over state-of-the-art deformable 3D Gaussian splatting techniques. Remarkably, our method converges within just 100 iterations and achieves a per-frame processing speed of 2 seconds on a single NVIDIA RTX 4070 GPU.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper3
- SLGaussian: Fast Language Gaussian Splatting in Sparse ViewsKangjie Chen, BingQuan Dai, Minghan Qin, Dongbin Zhang 等ACM MM 2025 · 被引用 5 次
- E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event CamerasChaoran Feng, Zhenyu Tang, Wangbo Yu, Yatian Pang 等ACM MM 2025 · 被引用 3 次
- Swift4D: Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic sceneJiahao Wu, Rui Peng, Zhiyan Wang, Lu Xiao 等ICLR 2025
它引用的顶会 Paper27
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz 等ICCV 2021 · 被引用 1,442 次
- 2D Gaussian Splatting for Geometrically Accurate Radiance FieldsBinbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger 等SIGGRAPH 2024 · 被引用 660 次
- Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian SplattingZeyu Yang, Hongye Yang, Zijie Pan, Li ZhangICLR 2024 · 被引用 529 次
- Neural Radiance Flow for 4D View Synthesis and Video ProcessingYilun Du, Yinan Zhang, Hong-Xing Yu, Joshua B. Tenenbaum 等ICCV 2021 · 被引用 329 次
相关 Paper
- MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian SplattingRuijie Zhu, Yanzhe Liang, Hanzhi Chang, Jiacheng Deng 等NeurIPS 2024 · 被引用 87 次
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene ReconstructionZiyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao 等CVPR 2024 · 被引用 302 次
- 3D Geometry-aware Deformable Gaussian Splatting for Dynamic View SynthesisZhicheng Lu, Xiang Guo, Le Hui, Tianrui Chen 等CVPR 2024 · 被引用 33 次
- Motion Decoupled 3D Gaussian Splatting for Dynamic Object RepresentationXiao Hu, Libo Long, Jochen LangAAAI 2025 · 被引用 2 次
- 4DSurf: High-Fidelity Dynamic Scene Surface ReconstructionRenjie Wu, Hongdong Li, José M. Álvarez, Miaomiao LiuCVPR 2026
