Physics-based Human Motion Estimation and Synthesis from Videos
Kevin Xie, Tingwu Wang, Umar Iqbal, Yunrong Guo, Sanja Fidler, Florian Shkurti
摘要
Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we propose a framework for training generative models of physically plausible human motion directly from monocular RGB videos, which are much more widely available. At the core of our method is a novel optimization formulation that corrects imperfect image-based pose estimations by enforcing physics constraints and reasons about contacts in a differentiable way. This optimization yields corrected 3D poses and motions, as well as their corresponding contact forces. Results show that our physically-corrected motions significantly outperform prior work on pose estimation. We can then use these to train a generative model to synthesize future motion. We demonstrate both qualitatively and quantitatively significantly improved motion estimation, synthesis quality and physical plausibility achieved by our method on the large scale Human3.6m dataset [12] as compared to prior kinematic and physics-based methods. By enabling learning of motion synthesis from video, our method paves the way for large-scale, realistic and diverse motion synthesis.
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引用它的顶会 Paper40
- HUMANISE: Language-conditioned Human Motion Generation in 3D ScenesZan Wang, Yixin Chen, Tengyu Liu, Yixin Zhu 等NeurIPS 2022 · 被引用 207 次
- GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic CamerasYe Yuan, Umar Iqbal, Pavlo Molchanov, Kris Kitani 等CVPR 2022 · 被引用 111 次
- Capturing and Inferring Dense Full-Body Human-Scene ContactChun-Hao P. Huang, Hongwei Yi, Markus Höschle, Matvey Safroshkin 等CVPR 2022 · 被引用 106 次
- Omnigrasp: Grasping Diverse Objects with Simulated HumanoidsZhengyi Luo, Jinkun Cao, Sammy Christen, Alexander Winkler 等NeurIPS 2024 · 被引用 66 次
- PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervisionKehong Gong, Bingbing Li, Jianfeng Zhang, Tao Wang 等CVPR 2022 · 被引用 40 次
它引用的顶会 Paper13
- AMASS: Archive of Motion Capture As Surface ShapesNaureen Mahmood, Nima Ghorbani, Nikolaus F. Troje, Gerard Pons-Moll 等ICCV 2019 · 被引用 1,784 次
- Character controllers using motion VAEsHung Yu Ling, Fabio Zinno, George Cheng, Michiel van de PanneSIGGRAPH 2020 · 被引用 261 次
- Structured Prediction Helps 3D Human Motion ModellingEmre Aksan, Manuel Kaufmann, Otmar HilligesICCV 2019 · 被引用 204 次
- Local motion phases for learning multi-contact character movementsSebastian Starke, Yiwei Zhao, Taku Komura, Kazi A. ZamanSIGGRAPH 2020 · 被引用 186 次
- A scalable approach to control diverse behaviors for physically simulated charactersJungdam Won, Deepak Gopinath, Jessica K. HodginsSIGGRAPH 2020 · 被引用 146 次
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