A scalable approach to control diverse behaviors for physically simulated characters
Jungdam Won, Deepak Gopinath, Jessica K. Hodgins
摘要
Human characters with a broad range of natural looking and physically realistic behaviors will enable the construction of compelling interactive experiences. In this paper, we develop a technique for learning controllers for a large set of heterogeneous behaviors. By dividing a reference library of motion into clusters of like motions, we are able to construct experts , learned controllers that can reproduce a simulated version of the motions in that cluster. These experts are then combined via a second learning phase, into a general controller with the capability to reproduce any motion in the reference library. We demonstrate the power of this approach by learning the motions produced by a motion graph constructed from eight hours of motion capture data and containing a diverse set of behaviors such as dancing (ballroom and breakdancing), Karate moves, gesturing, walking, and running.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper53
- PhysDiff: Physics-Guided Human Motion Diffusion ModelYe Yuan, Jiaming Song, Umar Iqbal, Arash Vahdat 等ICCV 2023 · 被引用 414 次
- AMP: adversarial motion priors for stylized physics-based character controlXue Bin Peng, Ze Ma, Pieter Abbeel, Sergey Levine 等SIGGRAPH 2021 · 被引用 392 次
- Rewarded soups: towards Pareto-optimal alignment by interpolating weights fine-tuned on diverse rewardsAlexandre Ramé, Guillaume Couairon, Corentin Dancette, Jean-Baptiste Gaya 等NeurIPS 2023 · 被引用 295 次
- Perpetual Humanoid Control for Real-time Simulated AvatarsZhengyi Luo, Jinkun Cao, Alexander Winkler, Kris Kitani 等ICCV 2023 · 被引用 256 次
- ASE: large-scale reusable adversarial skill embeddings for physically simulated charactersXue Bin Peng, Yunrong Guo, Lina Halper, Sergey Levine 等SIGGRAPH 2022 · 被引用 217 次
相关 Paper
- Physics-based character controllers using conditional VAEsJungdam Won, Deepak Gopinath, Jessica K. HodginsSIGGRAPH 2022 · 被引用 95 次
- Learning Uniformly Distributed Embedding Clusters of Stylistic Skills for Physically Simulated CharactersNian Liu, Zilong Zhang, Zi Wang, Tengyu Liu 等ACM MM 2025 · 被引用 1 次
- Neural animation layering for synthesizing martial arts movementsSebastian Starke, Yiwei Zhao, Fabio Zinno, Taku KomuraSIGGRAPH 2021 · 被引用 75 次
- Simulation and Retargeting of Complex Multi-Character InteractionsYunbo Zhang, Deepak Gopinath, Yuting Ye, Jessica K. Hodgins 等SIGGRAPH 2023 · 被引用 25 次
- PMP: Learning to Physically Interact with Environments using Part-wise Motion PriorsJinseok Bae, Jungdam Won, Donggeun Lim, Cheol-Hui Min 等SIGGRAPH 2023 · 被引用 27 次
