PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors
Jinseok Bae, Jungdam Won, Donggeun Lim, Cheol-Hui Min, Young Min Kim
摘要
We present a method to animate a character incorporating multiple part-wise motion priors (PMP). While previous works allow creating realistic articulated motions from reference data, the range of motion is largely limited by the available samples. Especially for the interaction-rich scenarios, it is impractical to attempt acquiring every possible interacting motion, as the combination of physical parameters increases exponentially. The proposed PMP allows us to assemble multiple part skills to animate a character, creating a diverse set of motions with different combinations of existing data. In our pipeline, we can train an agent with a wide range of part-wise priors. Therefore, each body part can obtain a kinematic insight of the style from the motion captures, or at the same time extract dynamics-related information from the additional part-specific simulation. For example, we can first train a general interaction skill, e.g. grasping, only for the dexterous part, and then combine the expert trajectories from the pre-trained agent with the kinematic priors of other limbs. Eventually, our whole-body agent learns a novel physical interaction skill even with the absence of the object trajectories in the reference motion sequence.
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引用它的顶会 Paper23
- InterDiff: Generating 3D Human-Object Interactions with Physics-Informed DiffusionSirui Xu, Zhengyuan Li, Yu-Xiong Wang, Liang-Yan GuiICCV 2023 · 被引用 201 次
- InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object InteractionSirui Xu, Ziyin Wang, Yu-Xiong Wang, Liangyan GuiNeurIPS 2024 · 被引用 78 次
- Omnigrasp: Grasping Diverse Objects with Simulated HumanoidsZhengyi Luo, Jinkun Cao, Sammy Christen, Alexander Winkler 等NeurIPS 2024 · 被引用 66 次
- MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete RepresentationsHeyuan Yao, Zhenhua Song, Yuyang Zhou, Tenglong Ao 等SIGGRAPH 2024 · 被引用 34 次
- InterPrior: Scaling Generative Control for Physics-Based Human-Object InteractionsSirui Xu, Samuel Schulter, Morteza Ziyadi, Xialin He 等CVPR 2026 · 被引用 14 次
它引用的顶会 Paper19
- Action-Conditioned 3D Human Motion Synthesis with Transformer VAEMathis Petrovich, Michael J. Black, Gül VarolICCV 2021 · 被引用 672 次
- AMP: adversarial motion priors for stylized physics-based character controlXue Bin Peng, Ze Ma, Pieter Abbeel, Sergey Levine 等SIGGRAPH 2021 · 被引用 392 次
- Robust motion in-betweeningFélix G. Harvey, Mike Yurick, Derek Nowrouzezahrai, Christopher J. PalSIGGRAPH 2020 · 被引用 269 次
- ASE: large-scale reusable adversarial skill embeddings for physically simulated charactersXue Bin Peng, Yunrong Guo, Lina Halper, Sergey Levine 等SIGGRAPH 2022 · 被引用 217 次
- A scalable approach to control diverse behaviors for physically simulated charactersJungdam Won, Deepak Gopinath, Jessica K. HodginsSIGGRAPH 2020 · 被引用 146 次
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